3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/controller/RenderController.h"
27 ::ll::TypedStorage<8, 64, ::std::unordered_map<::RenderController const*, ::ExpressionNode>> mMaterialExpressionMap;
28 ::ll::TypedStorage<1, 1, bool> mShouldDrawThisFrame;
29 ::ll::TypedStorage<1, 1, bool> mIsUniqueGroup;
30 ::ll::TypedStorage<4, 4, int> mSkinnedMeshGroupIdentifier;
31 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::SkinnedMesh>>> mSkinnedMeshes;
41 MCAPI SkinnedMeshGroup(
42 ::ModelPart& modelPart,
43 int skinnedMeshGroupIdentifier,
45 uint64 skinnedMeshGroupIndex
48 MCAPI
bool canRegisterPart(::ModelPart
const& modelPart,
int skinnedMeshGroupIdentifier)
const;
51 constructMesh(::BaseActorRenderContext& baseActorRenderContext, ::MaterialVariants
const& defaultMaterialVariants);
53 MCAPI
void copyBoneMatrixToSkinnedMesh(
57 ::Matrix
const& matrix,
59 ::std::optional<::glm::mat4x4> previousMatrix
62 MCAPI
void dataDrivenDraw(
63 ::RenderParams& renderParams,
64 ::dragon::RenderMetadata
const& renderMetadata,
65 ::gsl::not_null<::RenderController const*> renderController,
66 ::ClientPBRTextureData
const& textureData,
67 ::std::optional<::MERSUniformData>
const& mersUniforms
71 ::ScreenContext& screenContext,
72 ::dragon::RenderMetadata
const& renderMetadata,
73 ::MaterialVariants
const& modelMaterialVariants,
74 ::ClientPBRTextureData
const& textureData,
75 ::std::optional<::MERSUniformData>
const& mersUniforms
79 isMaterialExpressionMapEqual(::std::unordered_map<::RenderController const*, ::ExpressionNode>
const& rhs)
const;
81 MCAPI
void registerPart(::ModelPart& part,
int groupIndex);
88 $ctor(::ModelPart& modelPart,
int skinnedMeshGroupIdentifier,
bool isUniqueGroup, uint64 skinnedMeshGroupIndex);
Definition BaseActorRenderContext.h:5
Definition ClientPBRTextureData.h:5
Definition ExpressionNode.h:35
Definition MaterialVariants.h:8
Definition RenderParams.h:29
Definition ScreenContext.h:5
Definition SkinnedMeshGroup.h:5
Definition SkinnedMesh.h:5