LeviLamina
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PredictedMovementSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
18struct MobFlagComponent;
24namespace PredictedMovementSystem { struct SystemUniforms; }
25// clang-format on
26
27namespace PredictedMovementSystem {
28// functions
29// NOLINTBEGIN
30MCAPI void _disablePrediction(::PredictedMovementComponent& predictedMovement);
31
32MCAPI void _tickPredictedMovement(
33 ::PredictedMovementComponent& predictedMovement,
34 ::StateVectorComponent& stateVector,
35 ::ActorOwnerComponent& actorOwnerComponent,
43);
44
45MCAPI void _tickSystem(
46 ::ViewT<
59);
60
61MCAPI ::TickingSystemWithInfo createSystem();
62// NOLINTEND
63
64} // namespace PredictedMovementSystem
Definition ActorOwnerComponent.h:10
Definition ActorTickNeededComponent.h:13
Definition Optional.h:8
Definition PredictedMovementComponent.h:17
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorHeadRotationComponent.h:5
Definition ActorRotationComponent.h:10
Definition Include.h:6
Definition MobFlagComponent.h:5
Definition MovementInterpolatorComponent.h:11
Definition OnGroundFlagComponent.h:5
Definition SystemUniforms.h:7
Definition StateVectorComponent.h:10
Definition TickingSystemWithInfo.h:11
Definition VehicleInputIntentComponent.h:12