LeviLamina
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DefaultEmptyActorAnimationPlayer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/SkeletalHierarchyIndex.h"
7#include "mc/world/actor/animation/ActorAnimationPlayer.h"
8#include "mc/world/actor/animation/ActorAnimationType.h"
9
10// auto generated forward declare list
11// clang-format off
12class BoneOrientation;
13class HashedString;
14class RenderParams;
15// clang-format on
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 1
22 virtual void applyToPose(
24 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>&,
25 float
26 ) /*override*/;
27
28 // vIndex: 2
29 virtual void resetAnimation() /*override*/;
30
31 // vIndex: 6
32 virtual bool hasAnimationFinished() const /*override*/;
33
34 // vIndex: 7
35 virtual ::std::shared_ptr<::ActorAnimationPlayer> findAnimation(::HashedString const&) /*override*/;
36
37 // vIndex: 8
38 virtual ::ActorAnimationType getAnimationType() const /*override*/;
39
40 // vIndex: 9
41 virtual ::HashedString const& getRawName() const /*override*/;
42
43 // vIndex: 0
44 virtual ~DefaultEmptyActorAnimationPlayer() /*override*/ = default;
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56
57 // NOLINTEND
58};
Definition ActorAnimationPlayer.h:18
Definition BoneOrientation.h:5
Definition DefaultEmptyActorAnimationPlayer.h:17
Definition HashedString.h:5
Definition RenderParams.h:30