LeviLamina
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DefaultEmptyActorAnimationPlayer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/SkeletalHierarchyIndex.h"
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#include "mc/world/actor/animation/ActorAnimationPlayer.h"
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#include "mc/world/actor/animation/ActorAnimationType.h"
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// auto generated forward declare list
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// clang-format off
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class
ApplyAnimationContext
;
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class
BoneOrientation
;
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class
HashedString
;
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class
RenderParams
;
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// clang-format on
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class
DefaultEmptyActorAnimationPlayer
:
public
::ActorAnimationPlayer {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
applyToPose(
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::ApplyAnimationContext
const
&,
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::RenderParams
&,
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::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>&,
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float
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)
/*override*/
;
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virtual
void
resetAnimation()
/*override*/
;
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virtual
bool
hasAnimationFinished()
const
/*override*/
;
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virtual ::std::shared_ptr<::ActorAnimationPlayer> findAnimation(
::HashedString
const
&)
/*override*/
;
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virtual ::ActorAnimationType getAnimationType()
const
/*override*/
;
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virtual ::HashedString
const
& getRawName()
const
/*override*/
;
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virtual
~DefaultEmptyActorAnimationPlayer
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
ApplyAnimationContext
Definition
ApplyAnimationContext.h:16
BoneOrientation
Definition
BoneOrientation.h:19
DefaultEmptyActorAnimationPlayer
Definition
DefaultEmptyActorAnimationPlayer.h:18
HashedString
Definition
HashedString.h:5
RenderParams
Definition
RenderParams.h:30
src
mc
world
actor
animation
DefaultEmptyActorAnimationPlayer.h
Generated on
for LeviLamina by
1.16.1