LeviLamina
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DefaultEmptyActorAnimationPlayer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/SkeletalHierarchyIndex.h"
7#include "mc/world/actor/animation/ActorAnimationPlayer.h"
8#include "mc/world/actor/animation/ActorAnimationType.h"
9
10// auto generated forward declare list
11// clang-format off
13class BoneOrientation;
14class HashedString;
15class RenderParams;
16// clang-format on
17
18class DefaultEmptyActorAnimationPlayer : public ::ActorAnimationPlayer {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual void applyToPose(
25 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>&,
26 float
27 ) /*override*/;
28
29 virtual void resetAnimation() /*override*/;
30
31 virtual bool hasAnimationFinished() const /*override*/;
32
33 virtual ::std::shared_ptr<::ActorAnimationPlayer> findAnimation(::HashedString const&) /*override*/;
34
35 virtual ::ActorAnimationType getAnimationType() const /*override*/;
36
37 virtual ::HashedString const& getRawName() const /*override*/;
38
39 virtual ~DefaultEmptyActorAnimationPlayer() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45
46 // NOLINTEND
47};
Definition ApplyAnimationContext.h:16
Definition BoneOrientation.h:19
Definition DefaultEmptyActorAnimationPlayer.h:18
Definition HashedString.h:5
Definition RenderParams.h:30