LeviLamina
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DefaultEmptyActorAnimationPlayer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/SkeletalHierarchyIndex.h"
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#include "mc/world/actor/animation/ActorAnimationPlayer.h"
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#include "mc/world/actor/animation/ActorAnimationType.h"
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// auto generated forward declare list
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// clang-format off
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class
BoneOrientation
;
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class
HashedString
;
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class
RenderParams
;
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// clang-format on
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class
DefaultEmptyActorAnimationPlayer
:
public
::ActorAnimationPlayer
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 1
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virtual
void
applyToPose(
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::RenderParams
&,
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::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>&,
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float
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)
/*override*/
;
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// vIndex: 2
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virtual
void
resetAnimation()
/*override*/
;
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// vIndex: 6
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virtual
bool
hasAnimationFinished()
const
/*override*/
;
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// vIndex: 7
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virtual ::std::shared_ptr<::ActorAnimationPlayer> findAnimation(
::HashedString
const
&)
/*override*/
;
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// vIndex: 8
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virtual ::ActorAnimationType getAnimationType()
const
/*override*/
;
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// vIndex: 9
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virtual ::HashedString
const
& getRawName()
const
/*override*/
;
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// vIndex: 0
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virtual
~DefaultEmptyActorAnimationPlayer
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
ActorAnimationPlayer
Definition
ActorAnimationPlayer.h:18
BoneOrientation
Definition
BoneOrientation.h:5
DefaultEmptyActorAnimationPlayer
Definition
DefaultEmptyActorAnimationPlayer.h:17
HashedString
Definition
HashedString.h:5
RenderParams
Definition
RenderParams.h:30
src
mc
world
actor
animation
DefaultEmptyActorAnimationPlayer.h
Generated on Sat Apr 26 2025 05:56:04 for LeviLamina by
1.12.0