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::ll::TypedStorage< 8, 48, ::HashedString const > | mFriendlyName |
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::ll::TypedStorage< 8, 16, ::ExpressionNode const > | mBlendExpression |
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::ll::TypedStorage< 1, 1, bool > | mExpanded |
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::ll::TypedStorage< 1, 1, bool > | mAnimationFinished |
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◆ applyToPose()
| virtual void DefaultEmptyActorAnimationPlayer::applyToPose |
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::RenderParams & | , |
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::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & | , |
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float | ) |
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◆ resetAnimation()
| virtual void DefaultEmptyActorAnimationPlayer::resetAnimation |
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◆ hasAnimationFinished()
| virtual bool DefaultEmptyActorAnimationPlayer::hasAnimationFinished |
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const |
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◆ findAnimation()
◆ getAnimationType()
| virtual::ActorAnimationType DefaultEmptyActorAnimationPlayer::getAnimationType |
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const |
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◆ getRawName()
| virtual::HashedString const & DefaultEmptyActorAnimationPlayer::getRawName |
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const |
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◆ $vftable()
| static MCAPI void ** ActorAnimationPlayer::$vftable |
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staticinherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: