LeviLamina
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DefaultMoveSystems.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
23// clang-format on
24
25namespace DefaultMoveSystems {
26// functions
27// NOLINTBEGIN
28MCAPI void doDefaultMoveSystems(
31 ::Optional<::CanStandOnSnowFlagComponent const> canStandOnSnowFlagComponent,
32 ::Optional<::HasLightweightFamilyFlagComponent const> hasLightweightFamilyFlagComponent,
34 ::AABBShapeComponent const& aabbShapeComponent,
35 ::ActorRotationComponent const& actorRotationComponent,
36 ::ActorDataFlagComponent const& synchedActorDataComponent,
37 ::FallDistanceComponent& fallDistanceComponent,
38 ::MobTravelComponent& mobTravelComponent,
39 ::StateVectorComponent& stateVectorComponent,
40 ::IConstBlockSource const& region
41);
42
43MCAPI void doFlyingPlayerMoveSystems(
46 ::AABBShapeComponent const& aabbShapeComponent,
47 ::ActorRotationComponent const& actorRotationComponent,
48 ::MobTravelComponent& mobTravelComponent,
49 ::StateVectorComponent& stateVectorComponent,
50 ::IConstBlockSource const& region
51);
52
53MCAPI void forSystems(::std::function<void(::TickingSystemWithInfo&&)> const& func);
54
55MCAPI void horizontalMovement(
57 ::AABBShapeComponent const& aabbShapeComponent,
58 ::ActorRotationComponent const& actorRotationComponent,
59 ::MobTravelComponent& mobTravelComponent,
60 ::StateVectorComponent& stateVectorComponent,
61 ::IConstBlockSource const& region
62);
63
64MCAPI void verticalMovement(
65 ::Optional<::CanStandOnSnowFlagComponent const> canStandOnSnowFlagComponent,
66 ::Optional<::HasLightweightFamilyFlagComponent const> hasLightweightFamilyFlagComponent,
68 ::AABBShapeComponent const& aabbShapeComponent,
69 ::ActorDataFlagComponent const& synchedActorDataComponent,
70 ::FallDistanceComponent& fallDistanceComponent,
71 ::StateVectorComponent& stateVectorComponent,
72 ::IConstBlockSource const& region
73);
74// NOLINTEND
75
76} // namespace DefaultMoveSystems
Definition IConstBlockSource.h:24
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorRotationComponent.h:10
Definition CanStandOnSnowFlagComponent.h:5
Definition FallDistanceComponent.h:5
Definition HasLightweightFamilyFlagComponent.h:5
Definition MobTravelComponent.h:10
Definition MoveInputComponent.h:12
Definition OnGroundFlagComponent.h:5
Definition StateVectorComponent.h:10
Definition TickingSystemWithInfo.h:11