LeviLamina
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PublishSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
27// clang-format on
28
29namespace ClientRewind {
30
31struct PublishSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
32 ::Filter<::ActorMovementTickNeededComponent>,
33 ::Read<
34 ::ActorDataFlagComponent,
35 ::ActorDataHorseFlagComponent,
36 ::ActorDataJumpDurationComponent,
37 ::ActorDataBoundingBoxComponent,
38 ::ActorDataSeatOffsetComponent>,
39 ::Write<::ReplayStateTrackerComponent, ::ReplayStateComponent>,
40 ::AddRemove<>,
41 ::GlobalRead<>,
42 ::GlobalWrite<>,
43 ::EntityFactoryT<>>> {
44public:
45 // virtual functions
46 // NOLINTBEGIN
47 // vIndex: 5
48 virtual void tick(::StrictExecutionContext<
50 ::Read<
60 ::EntityFactoryT<>>&) /*override*/;
61
62 // vIndex: 6
63 virtual void
65 ;
66
67 // vIndex: 0
68 virtual ~PublishSystem() /*override*/ = default;
69 // NOLINTEND
70
71public:
72 // destructor thunk
73 // NOLINTBEGIN
74
75 // NOLINTEND
76
77public:
78 // virtual function thunks
79 // NOLINTBEGIN
80
81 // NOLINTEND
82};
83
84} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition ReplayStateComponent.h:17
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataFlagComponent.h:8
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition PublishSystem.h:43
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition ReplayStateTrackerComponent.h:10
Definition Write.h:6