LeviLamina
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PublishSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
26// clang-format on
27
28namespace ClientRewind {
29
30struct PublishSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
31 ::Filter<::ActorMovementTickNeededComponent>,
32 ::Read<
33 ::ActorDataFlagComponent,
34 ::ActorDataHorseFlagComponent,
35 ::ActorDataJumpDurationComponent,
36 ::ActorDataBoundingBoxComponent,
37 ::ActorDataSeatOffsetComponent>,
38 ::Write<::ReplayStateTrackerComponent, ::ReplayStateComponent>,
39 ::AddRemove<>,
40 ::GlobalRead<>,
41 ::GlobalWrite<>,
42 ::EntityFactoryT<>>> {
43public:
44 // virtual functions
45 // NOLINTBEGIN
46 // vIndex: 5
47 virtual void tick(
50 ::Read<
61 ) /*override*/;
62
63 // vIndex: 0
64 virtual ~PublishSystem() /*override*/ = default;
65 // NOLINTEND
66
67public:
68 // virtual function thunks
69 // NOLINTBEGIN
70
71 // NOLINTEND
72};
73
74} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition ReplayStateComponent.h:17
Definition StrictExecutionContext.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataFlagComponent.h:8
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition PublishSystem.h:42
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition ReplayStateTrackerComponent.h:8
Definition Write.h:6