3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/Geometry.h"
7#include "mc/client/model/geom/TextureOffset.h"
8#include "mc/client/renderer/controller/RenderController.h"
9#include "mc/deps/core/math/Vec2.h"
10#include "mc/deps/core/math/Vec3.h"
11#include "mc/deps/core/string/HashedString.h"
12#include "mc/platform/brstd/flat_map.h"
13#include "mc/util/molang/ExpressionNode.h"
14#include "mc/world/actor/animation/BoneAnimationRelativeMode.h"
15#include "mc/world/phys/AABB.h"
31namespace mce {
class Color; }
47 ::ll::UntypedStorage<8, 32> mUnk6a7c78;
48 ::ll::UntypedStorage<8, 56> mUnkddeb87;
49 ::ll::UntypedStorage<4, 12> mUnk202e6d;
50 ::ll::UntypedStorage<4, 12> mUnkb2c2b2;
51 ::ll::UntypedStorage<4, 12> mUnka0bfb0;
52 ::ll::UntypedStorage<4, 12> mUnkc2fbc4;
53 ::ll::UntypedStorage<1, 1> mUnka93767;
58 TextureMesh& operator=(TextureMesh
const&);
59 TextureMesh(TextureMesh
const&);
66 ::ll::TypedStorage<8, 48, ::HashedString> mName;
67 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
68 ::ll::TypedStorage<4, 12, ::Vec3> mOffset;
69 ::ll::TypedStorage<4, 12, ::Vec3> mRot;
70 ::ll::TypedStorage<4, 12, ::Vec3> mScale;
71 ::ll::TypedStorage<4, 12, ::Vec3> mWorldPos;
72 ::ll::TypedStorage<4, 24, ::AABB> mAABB;
73 ::ll::TypedStorage<4, 4, int> mGroupIndex;
74 ::ll::TypedStorage<4, 4, int> mPartIndex;
75 ::ll::TypedStorage<4, 4, int> mMeshIndex;
76 ::ll::TypedStorage<4, 4, int> mBoneOrientationIndex;
77 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPartLocator>> mLocators;
78 ::ll::TypedStorage<8, 16, ::ExpressionNode> mBinding;
79 ::ll::TypedStorage<1, 1, ::BoneAnimationRelativeMode> mRotationRelativeMode;
80 ::ll::TypedStorage<1, 1, bool> mDebug;
81 ::ll::TypedStorage<4, 4, int const> IndexNotSet;
82 ::ll::TypedStorage<1, 1, bool> mMirror;
83 ::ll::TypedStorage<1, 1, bool> mVisible;
84 ::ll::TypedStorage<4, 4, int> mSkinnedMeshGroupIdentifier;
85 ::ll::TypedStorage<8, 24, ::std::vector<::Cube>> mCubes;
86 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart::TextureMesh>> mTextureMeshes;
87 ::ll::TypedStorage<8, 128, ::Geometry::NodePolyMesh> mPolyMesh;
88 ::ll::TypedStorage<8, 8, ::ModelPart*> mParent;
89 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart*>> mChildren;
90 ::ll::TypedStorage<4, 8, ::Vec2> mTexSize;
91 ::ll::TypedStorage<8, 16, ::TextureOffset> mTexOffs;
92 ::ll::TypedStorage<1, 1, bool> mNeverRender;
93 ::ll::TypedStorage<4, 12, ::Vec3> mOriginPos;
94 ::ll::TypedStorage<1, 1, bool> mHasColor;
95 ::ll::TypedStorage<1, 1, bool> mMaterialExpressionsNeedColorVertexFormatField;
100 ::RenderController
const*,
102 ::std::less<::RenderController const*>,
103 ::std::vector<::RenderController const*>,
104 ::std::vector<::ExpressionNode>>>
106 ::ll::TypedStorage<8, 64, ::std::unordered_map<::RenderController const*, ::ExpressionNode>> mMaterialExpressionMap;
111 ModelPart& operator=(ModelPart
const&);
112 ModelPart(ModelPart
const&);
118 MCAPI ModelPart(::ModelPart&& rhs);
120 MCAPI ModelPart(
int xTexOffs,
int yTexOffs,
int texWidth,
int texHeight);
122 MCAPI
void _copyBoneMatricesToSkinnedMeshes(
123 ::RenderParams& renderParams,
124 ::gsl::span<::BoneOrientation const> boneOrientations,
125 ::RenderController
const* renderControllerId,
126 ::DataDrivenGeometry& geo,
130 MCAPI
void addBox(::Vec3
const& point0, ::Vec3
const& extents,
bool mirror,
float g, ::mce::Color
const& color);
132 MCAPI
void assignPartToGroup(::Model& model,
bool forceToUniqueGroup, ::DataDrivenGeometry* owningGeometry);
134 MCAPI
void compileCubes(::Tessellator& tessellator);
136 MCAPI
void compileQuads(::MinecraftGameplayGraphicsResources& gameplayResources, ::Tessellator& tessellator);
138 MCAPI
void compileTris(::Tessellator& tessellator);
140 MCAPI
void copyBoneMatricesToActor(
141 ::RenderParams& renderParams,
142 ::gsl::span<::BoneOrientation const> boneOrientations,
143 ::RenderController
const* renderControllerId,
144 ::DataDrivenGeometry& geo
147 MCAPI
void copyBoneMatricesToSkinnedMeshes(
148 ::RenderParams& renderParams,
149 ::gsl::span<::BoneOrientation const> boneOrientations,
150 ::RenderController
const* renderControllerId,
151 ::DataDrivenGeometry& geo
154 MCAPI
void expandAABB(::AABB& bb)
const;
156 MCAPI
void LL_CC_V generateBoneTransformMatrices(
157 ::RenderParams& renderParams,
158 ::gsl::span<::BoneOrientation> boneOrientations,
159 ::RenderController
const* renderControllerId,
160 ::DirectX::XMMATRIX
const boneToEntitySpaceMatrix
163 MCAPI
bool isVisible(::RenderParams& renderParams, ::RenderController
const* renderControllerId)
const;
165 MCAPI
bool load(::GeometryPtr source, ::std::string_view nodeName, ::ModelPart* parentPart);
168 ::std::shared_ptr<::ActorResourceDefinition>
const resourceDefinition,
169 ::GeometryPtr
const source,
170 ::std::string_view nodeName,
171 ::ModelPart* parentPart
174 MCAPI
void loadBoxes(
175 ::Vec3
const& newPivot,
176 ::Vec3
const& offset,
177 ::std::vector<::Geometry::Box>
const& boxes,
178 ::Vec3
const& bindPoseRotation
182 loadPolyMesh(::Vec3
const& newPivot, ::Vec3
const& bindPoseRotation, ::Geometry::NodePolyMesh
const& sourceMesh);
184 MCAPI
bool loadWithOrientation(
185 ::std::shared_ptr<::ActorResourceDefinition>
const resourceDefinition,
186 ::GeometryPtr
const source,
187 ::std::string_view nodeName,
188 ::Vec3
const& basePos,
190 ::ModelPart* parentPart
193 MCAPI
bool loadWithOrientation_(
194 ::GeometryPtr
const source,
195 ::std::string_view nodeName,
196 ::Vec3
const& basePos,
198 ::ModelPart* parentPart
201 MCAPI uint64 numCubes()
const;
203 MCAPI ::ModelPart& operator=(::ModelPart&& rhs);
206 ::ScreenContext& screenContext,
209 bool hideParentBodyPart,
211 ::Matrix boneToEntitySpaceMatrix
214 MCAPI
void renderAtPosition(
215 ::ScreenContext& screenContext,
217 ::Vec3
const& position,
219 bool hideParentBodyPart,
221 ::Matrix boneToEntitySpaceMatrix
226 MCAPI
void setModelPartMaterial(::mce::MaterialPtr
const& mat, ::RenderController
const* renderControllerId);
228 MCAPI
void translateTo(::Matrix& mv,
float scale);
236 MCAPI
void* $ctor(::ModelPart&& rhs);
238 MCAPI
void* $ctor(
int xTexOffs,
int yTexOffs,
int texWidth,
int texHeight);
Definition ActorResourceDefinition.h:5
Definition BoneOrientation.h:16
Definition DataDrivenGeometry.h:5
Definition GeometryPtr.h:5
Definition MinecraftGameplayGraphicsResources.h:5
Definition ModelPartLocator.h:11
Definition RenderParams.h:29
Definition ScreenContext.h:5
Definition Tessellator.h:5
Definition MaterialPtr.h:14
Definition ModelPart.h:13