LeviLamina
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ModelPart.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/Geometry.h"
7#include "mc/client/model/geom/TextureOffset.h"
8#include "mc/client/renderer/controller/RenderController.h"
9#include "mc/deps/core/math/Vec2.h"
10#include "mc/deps/core/math/Vec3.h"
11#include "mc/deps/core/string/HashedString.h"
12#include "mc/platform/brstd/flat_map.h"
13#include "mc/util/molang/ExpressionNode.h"
14#include "mc/world/actor/animation/BoneAnimationRelativeMode.h"
15#include "mc/world/phys/AABB.h"
16
17// auto generated forward declare list
18// clang-format off
20class BoneOrientation;
21class Cube;
23class GeometryPtr;
24class Matrix;
26class Model;
28class RenderParams;
29class ScreenContext;
30class Tessellator;
31namespace mce { class Color; }
32namespace mce { class MaterialPtr; }
33// clang-format on
34
35class ModelPart {
36public:
37 // ModelPart inner types declare
38 // clang-format off
39 struct TextureMesh;
40 // clang-format on
41
42 // ModelPart inner types define
43 struct TextureMesh {
44 public:
45 // member variables
46 // NOLINTBEGIN
47 ::ll::UntypedStorage<8, 32> mUnk6a7c78;
48 ::ll::UntypedStorage<8, 56> mUnkddeb87;
49 ::ll::UntypedStorage<4, 12> mUnk202e6d;
50 ::ll::UntypedStorage<4, 12> mUnkb2c2b2;
51 ::ll::UntypedStorage<4, 12> mUnka0bfb0;
52 ::ll::UntypedStorage<4, 12> mUnkc2fbc4;
53 ::ll::UntypedStorage<1, 1> mUnka93767;
54 // NOLINTEND
55
56 public:
57 // prevent constructor by default
58 TextureMesh& operator=(TextureMesh const&);
59 TextureMesh(TextureMesh const&);
60 TextureMesh();
61 };
62
63public:
64 // member variables
65 // NOLINTBEGIN
66 ::ll::TypedStorage<8, 48, ::HashedString> mName;
67 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
68 ::ll::TypedStorage<4, 12, ::Vec3> mOffset;
69 ::ll::TypedStorage<4, 12, ::Vec3> mRot;
70 ::ll::TypedStorage<4, 12, ::Vec3> mScale;
71 ::ll::TypedStorage<4, 12, ::Vec3> mWorldPos;
72 ::ll::TypedStorage<4, 24, ::AABB> mAABB;
73 ::ll::TypedStorage<4, 4, int> mGroupIndex;
74 ::ll::TypedStorage<4, 4, int> mPartIndex;
75 ::ll::TypedStorage<4, 4, int> mMeshIndex;
76 ::ll::TypedStorage<4, 4, int> mBoneOrientationIndex;
77 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPartLocator>> mLocators;
78 ::ll::TypedStorage<8, 16, ::ExpressionNode> mBinding;
79 ::ll::TypedStorage<1, 1, ::BoneAnimationRelativeMode> mRotationRelativeMode;
80 ::ll::TypedStorage<1, 1, bool> mDebug;
81 ::ll::TypedStorage<4, 4, int const> IndexNotSet;
82 ::ll::TypedStorage<1, 1, bool> mMirror;
83 ::ll::TypedStorage<1, 1, bool> mVisible;
84 ::ll::TypedStorage<4, 4, int> mSkinnedMeshGroupIdentifier;
85 ::ll::TypedStorage<8, 24, ::std::vector<::Cube>> mCubes;
86 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart::TextureMesh>> mTextureMeshes;
87 ::ll::TypedStorage<8, 128, ::Geometry::NodePolyMesh> mPolyMesh;
88 ::ll::TypedStorage<8, 8, ::ModelPart*> mParent;
89 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart*>> mChildren;
90 ::ll::TypedStorage<4, 8, ::Vec2> mTexSize;
91 ::ll::TypedStorage<8, 16, ::TextureOffset> mTexOffs;
92 ::ll::TypedStorage<1, 1, bool> mNeverRender;
93 ::ll::TypedStorage<4, 12, ::Vec3> mOriginPos;
94 ::ll::TypedStorage<1, 1, bool> mHasColor;
95 ::ll::TypedStorage<1, 1, bool> mMaterialExpressionsNeedColorVertexFormatField;
96 ::ll::TypedStorage<
97 8,
98 48,
99 ::brstd::flat_map<
100 ::RenderController const*,
101 ::ExpressionNode,
102 ::std::less<::RenderController const*>,
103 ::std::vector<::RenderController const*>,
104 ::std::vector<::ExpressionNode>>>
105 mIsVisibleMap;
106 ::ll::TypedStorage<8, 64, ::std::unordered_map<::RenderController const*, ::ExpressionNode>> mMaterialExpressionMap;
107 // NOLINTEND
108
109public:
110 // prevent constructor by default
111 ModelPart& operator=(ModelPart const&);
112 ModelPart(ModelPart const&);
113 ModelPart();
114
115public:
116 // member functions
117 // NOLINTBEGIN
118 MCAPI ModelPart(::ModelPart&& rhs);
119
120 MCAPI ModelPart(int xTexOffs, int yTexOffs, int texWidth, int texHeight);
121
122 MCAPI void _adjustUVsInward(
123 ::std::vector<::Vec2>& uvs,
124 ::std::vector<::std::array<::Geometry::NodeVertex, 3>> const& tris,
125 ::std::vector<::std::array<::Geometry::NodeVertex, 4>> const& quads,
126 ::Vec2 const& textureSize
127 );
128
129 MCAPI void _copyBoneMatricesToSkinnedMeshes(
130 ::RenderParams& renderParams,
131 ::gsl::span<::BoneOrientation const> boneOrientations,
132 ::RenderController const* renderControllerId,
133 ::DataDrivenGeometry& geo,
134 bool deferred
135 );
136
137 MCAPI void addBox(::Vec3 const& point0, ::Vec3 const& extents, bool mirror, float g, ::mce::Color const& color);
138
139 MCAPI ::ModelPart&
140 addBoxMapTex(::Vec3 const& point0, ::Vec3 const& extents, ::TextureOffset const& inTexOffset, bool mirror, float g);
141
142 MCAPI void assignPartToGroup(::Model& model, bool forceToUniqueGroup);
143
144 MCAPI void assignPartToGroup(::Model& model, bool forceToUniqueGroup, ::DataDrivenGeometry* owningGeometry);
145
146 MCAPI void compileCubes(::Tessellator& tessellator);
147
148 MCAPI void compileQuads(::MinecraftGameplayGraphicsResources& gameplayResources, ::Tessellator& tessellator);
149
150 MCAPI void compileTris(::Tessellator& tessellator);
151
152 MCAPI void copyBoneMatricesToActor(
153 ::RenderParams& renderParams,
154 ::gsl::span<::BoneOrientation const> boneOrientations,
155 ::RenderController const* renderControllerId,
156 ::DataDrivenGeometry& geo
157 );
158
159 MCAPI void expandAABB(::AABB& bb) const;
160
161 MCAPI void generateBoneTransformMatrices(
162 ::RenderParams& renderParams,
163 ::gsl::span<::BoneOrientation> boneOrientations,
164 ::RenderController const* renderControllerId,
165 ::Matrix boneToEntitySpaceMatrix
166 );
167
168 MCAPI void getPolyCounts(int& triVertexCount, int& quadVertexCount);
169
170 MCAPI bool isVisible(::RenderParams& renderParams, ::RenderController const* renderControllerId) const;
171
172 MCAPI bool load(::GeometryPtr source, ::std::string_view nodeName, ::ModelPart* parentPart);
173
174 MCAPI bool load(
175 ::std::shared_ptr<::ActorResourceDefinition> resourceDefinition,
176 ::GeometryPtr source,
177 ::std::string_view nodeName,
178 ::ModelPart* parentPart
179 );
180
181 MCAPI void loadBoxes(
182 ::Vec3 const& newPivot,
183 ::Vec3 const& offset,
184 ::std::vector<::Geometry::Box> const& boxes,
185 ::Vec3 const& bindPoseRotation
186 );
187
188 MCAPI void
189 loadPolyMesh(::Vec3 const& newPivot, ::Vec3 const& bindPoseRotation, ::Geometry::NodePolyMesh const& sourceMesh);
190
191 MCAPI void loadTextureMeshes(
192 ::std::shared_ptr<::ActorResourceDefinition> resourceDefinition,
193 ::Vec3 const& newPivot,
194 ::Vec3 const&,
195 ::std::vector<::Geometry::NodeTextureMesh> const& sourceTextureMeshes
196 );
197
198 MCAPI bool loadWithOrientation(
199 ::std::shared_ptr<::ActorResourceDefinition> resourceDefinition,
200 ::GeometryPtr source,
201 ::std::string_view nodeName,
202 ::Vec3 const& basePos,
203 ::Vec3 const& pivot,
204 ::ModelPart* parentPart
205 );
206
207 MCAPI bool loadWithOrientation_(
208 ::GeometryPtr source,
209 ::std::string_view nodeName,
210 ::Vec3 const& basePos,
211 ::Vec3 const& pivot,
212 ::ModelPart* parentPart
213 );
214
215 MCAPI uint64 numCubes() const;
216
217 MCAPI ::ModelPart& operator=(::ModelPart&& rhs);
218
219 MCAPI void render(
220 ::ScreenContext& screenContext,
221 ::Model& model,
222 float scale,
223 bool hideParentBodyPart,
224 uint count,
225 ::Matrix boneToEntitySpaceMatrix
226 );
227
228 MCAPI void renderAtPosition(
229 ::ScreenContext& screenContext,
230 ::Model& model,
231 ::Vec3 const& position,
232 float scale,
233 bool hideParentBodyPart,
234 uint count,
235 ::Matrix boneToEntitySpaceMatrix
236 );
237
238 MCAPI void setModelPartMaterial(::mce::MaterialPtr const& mat, ::RenderController const* renderControllerId);
239
240 MCAPI void translateTo(::Matrix& mv, float scale);
241
242 MCAPI ~ModelPart();
243 // NOLINTEND
244
245public:
246 // constructor thunks
247 // NOLINTBEGIN
248 MCAPI void* $ctor(::ModelPart&& rhs);
249
250 MCAPI void* $ctor(int xTexOffs, int yTexOffs, int texWidth, int texHeight);
251 // NOLINTEND
252
253public:
254 // destructor thunk
255 // NOLINTBEGIN
256 MCAPI void $dtor();
257 // NOLINTEND
258};
Definition ActorResourceDefinition.h:5
Definition BoneOrientation.h:19
Definition Cube.h:5
Definition DataDrivenGeometry.h:5
Definition GeometryPtr.h:5
Definition Matrix.h:10
Definition MinecraftGameplayGraphicsResources.h:5
Definition ModelPartLocator.h:11
Definition ModelPart.h:5
Definition Model.h:5
Definition RenderParams.h:30
Definition ScreenContext.h:5
Definition Tessellator.h:5
Definition Color.h:13
Definition MaterialPtr.h:15
Definition ModelPart.h:13