LeviLamina
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ModelPart.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/Geometry.h"
7#include "mc/client/model/geom/TextureOffset.h"
8#include "mc/client/renderer/controller/RenderController.h"
9#include "mc/deps/core/math/Vec2.h"
10#include "mc/deps/core/math/Vec3.h"
11#include "mc/deps/core/string/HashedString.h"
12#include "mc/platform/brstd/flat_map.h"
13#include "mc/util/molang/ExpressionNode.h"
14#include "mc/world/actor/animation/BoneAnimationRelativeMode.h"
15#include "mc/world/phys/AABB.h"
16
17// auto generated forward declare list
18// clang-format off
20class BoneOrientation;
21class Cube;
23class GeometryPtr;
24class Matrix;
26class Model;
28class RenderParams;
29class ScreenContext;
30class Tessellator;
31namespace mce { class Color; }
32namespace mce { class MaterialPtr; }
33// clang-format on
34
35class ModelPart {
36public:
37 // ModelPart inner types declare
38 // clang-format off
39 struct TextureMesh;
40 // clang-format on
41
42 // ModelPart inner types define
43 struct TextureMesh {
44 public:
45 // member variables
46 // NOLINTBEGIN
47 ::ll::UntypedStorage<8, 32> mUnk6a7c78;
48 ::ll::UntypedStorage<8, 56> mUnkddeb87;
49 ::ll::UntypedStorage<4, 12> mUnk202e6d;
50 ::ll::UntypedStorage<4, 12> mUnkb2c2b2;
51 ::ll::UntypedStorage<4, 12> mUnka0bfb0;
52 ::ll::UntypedStorage<4, 12> mUnkc2fbc4;
53 ::ll::UntypedStorage<1, 1> mUnka93767;
54 // NOLINTEND
55
56 public:
57 // prevent constructor by default
58 TextureMesh& operator=(TextureMesh const&);
59 TextureMesh(TextureMesh const&);
60 TextureMesh();
61 };
62
63public:
64 // member variables
65 // NOLINTBEGIN
66 ::ll::TypedStorage<8, 48, ::HashedString> mName;
67 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
68 ::ll::TypedStorage<4, 12, ::Vec3> mOffset;
69 ::ll::TypedStorage<4, 12, ::Vec3> mRot;
70 ::ll::TypedStorage<4, 12, ::Vec3> mScale;
71 ::ll::TypedStorage<4, 12, ::Vec3> mWorldPos;
72 ::ll::TypedStorage<4, 24, ::AABB> mAABB;
73 ::ll::TypedStorage<4, 4, int> mGroupIndex;
74 ::ll::TypedStorage<4, 4, int> mPartIndex;
75 ::ll::TypedStorage<4, 4, int> mMeshIndex;
76 ::ll::TypedStorage<4, 4, int> mBoneOrientationIndex;
77 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPartLocator>> mLocators;
78 ::ll::TypedStorage<8, 16, ::ExpressionNode> mBinding;
79 ::ll::TypedStorage<1, 1, ::BoneAnimationRelativeMode> mRotationRelativeMode;
80 ::ll::TypedStorage<1, 1, bool> mDebug;
81 ::ll::TypedStorage<4, 4, int const> IndexNotSet;
82 ::ll::TypedStorage<1, 1, bool> mMirror;
83 ::ll::TypedStorage<1, 1, bool> mVisible;
84 ::ll::TypedStorage<4, 4, int> mSkinnedMeshGroupIdentifier;
85 ::ll::TypedStorage<8, 24, ::std::vector<::Cube>> mCubes;
86 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart::TextureMesh>> mTextureMeshes;
87 ::ll::TypedStorage<8, 128, ::Geometry::NodePolyMesh> mPolyMesh;
88 ::ll::TypedStorage<8, 8, ::ModelPart*> mParent;
89 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart*>> mChildren;
90 ::ll::TypedStorage<4, 8, ::Vec2> mTexSize;
91 ::ll::TypedStorage<8, 16, ::TextureOffset> mTexOffs;
92 ::ll::TypedStorage<1, 1, bool> mNeverRender;
93 ::ll::TypedStorage<4, 12, ::Vec3> mOriginPos;
94 ::ll::TypedStorage<1, 1, bool> mHasColor;
95 ::ll::TypedStorage<1, 1, bool> mMaterialExpressionsNeedColorVertexFormatField;
96 ::ll::TypedStorage<
97 8,
98 48,
99 ::brstd::flat_map<
100 ::RenderController const*,
101 ::ExpressionNode,
102 ::std::less<::RenderController const*>,
103 ::std::vector<::RenderController const*>,
104 ::std::vector<::ExpressionNode>>>
105 mIsVisibleMap;
106 ::ll::TypedStorage<8, 64, ::std::unordered_map<::RenderController const*, ::ExpressionNode>> mMaterialExpressionMap;
107 // NOLINTEND
108
109public:
110 // prevent constructor by default
111 ModelPart& operator=(ModelPart const&);
112 ModelPart(ModelPart const&);
113 ModelPart();
114
115public:
116 // member functions
117 // NOLINTBEGIN
118 MCAPI ModelPart(::ModelPart&& rhs);
119
120 MCAPI ModelPart(int xTexOffs, int yTexOffs, int texWidth, int texHeight);
121
122 MCAPI void _copyBoneMatricesToSkinnedMeshes(
123 ::RenderParams& renderParams,
124 ::gsl::span<::BoneOrientation const> boneOrientations,
125 ::RenderController const* renderControllerId,
126 ::DataDrivenGeometry& geo,
127 bool deferred
128 );
129
130 MCAPI void addBox(::Vec3 const& point0, ::Vec3 const& extents, bool mirror, float g, ::mce::Color const& color);
131
132 MCAPI void assignPartToGroup(::Model& model, bool forceToUniqueGroup, ::DataDrivenGeometry* owningGeometry);
133
134 MCAPI void compileCubes(::Tessellator& tessellator);
135
136 MCAPI void compileQuads(::MinecraftGameplayGraphicsResources& gameplayResources, ::Tessellator& tessellator);
137
138 MCAPI void compileTris(::Tessellator& tessellator);
139
140 MCAPI void copyBoneMatricesToActor(
141 ::RenderParams& renderParams,
142 ::gsl::span<::BoneOrientation const> boneOrientations,
143 ::RenderController const* renderControllerId,
144 ::DataDrivenGeometry& geo
145 );
146
147 MCAPI void copyBoneMatricesToSkinnedMeshes(
148 ::RenderParams& renderParams,
149 ::gsl::span<::BoneOrientation const> boneOrientations,
150 ::RenderController const* renderControllerId,
151 ::DataDrivenGeometry& geo
152 );
153
154 MCAPI void expandAABB(::AABB& bb) const;
155
156 MCAPI void LL_CC_V generateBoneTransformMatrices(
157 ::RenderParams& renderParams,
158 ::gsl::span<::BoneOrientation> boneOrientations,
159 ::RenderController const* renderControllerId,
160 ::DirectX::XMMATRIX const boneToEntitySpaceMatrix
161 );
162
163 MCAPI bool isVisible(::RenderParams& renderParams, ::RenderController const* renderControllerId) const;
164
165 MCAPI bool load(::GeometryPtr source, ::std::string_view nodeName, ::ModelPart* parentPart);
166
167 MCAPI bool load(
168 ::std::shared_ptr<::ActorResourceDefinition> const resourceDefinition,
169 ::GeometryPtr const source,
170 ::std::string_view nodeName,
171 ::ModelPart* parentPart
172 );
173
174 MCAPI void loadBoxes(
175 ::Vec3 const& newPivot,
176 ::Vec3 const& offset,
177 ::std::vector<::Geometry::Box> const& boxes,
178 ::Vec3 const& bindPoseRotation
179 );
180
181 MCAPI void
182 loadPolyMesh(::Vec3 const& newPivot, ::Vec3 const& bindPoseRotation, ::Geometry::NodePolyMesh const& sourceMesh);
183
184 MCAPI bool loadWithOrientation(
185 ::std::shared_ptr<::ActorResourceDefinition> const resourceDefinition,
186 ::GeometryPtr const source,
187 ::std::string_view nodeName,
188 ::Vec3 const& basePos,
189 ::Vec3 const& pivot,
190 ::ModelPart* parentPart
191 );
192
193 MCAPI bool loadWithOrientation_(
194 ::GeometryPtr const source,
195 ::std::string_view nodeName,
196 ::Vec3 const& basePos,
197 ::Vec3 const& pivot,
198 ::ModelPart* parentPart
199 );
200
201 MCAPI uint64 numCubes() const;
202
203 MCAPI ::ModelPart& operator=(::ModelPart&& rhs);
204
205 MCAPI void render(
206 ::ScreenContext& screenContext,
207 ::Model& model,
208 float scale,
209 bool hideParentBodyPart,
210 uint count,
211 ::Matrix boneToEntitySpaceMatrix
212 );
213
214 MCAPI void renderAtPosition(
215 ::ScreenContext& screenContext,
216 ::Model& model,
217 ::Vec3 const& position,
218 float scale,
219 bool hideParentBodyPart,
220 uint count,
221 ::Matrix boneToEntitySpaceMatrix
222 );
223
224 MCAPI void reset();
225
226 MCAPI void setModelPartMaterial(::mce::MaterialPtr const& mat, ::RenderController const* renderControllerId);
227
228 MCAPI void translateTo(::Matrix& mv, float scale);
229
230 MCAPI ~ModelPart();
231 // NOLINTEND
232
233public:
234 // constructor thunks
235 // NOLINTBEGIN
236 MCAPI void* $ctor(::ModelPart&& rhs);
237
238 MCAPI void* $ctor(int xTexOffs, int yTexOffs, int texWidth, int texHeight);
239 // NOLINTEND
240
241public:
242 // destructor thunk
243 // NOLINTBEGIN
244 MCAPI void $dtor();
245 // NOLINTEND
246};
Definition ActorResourceDefinition.h:5
Definition BoneOrientation.h:16
Definition Cube.h:5
Definition DataDrivenGeometry.h:5
Definition GeometryPtr.h:5
Definition Matrix.h:10
Definition MinecraftGameplayGraphicsResources.h:5
Definition ModelPartLocator.h:11
Definition ModelPart.h:5
Definition Model.h:5
Definition RenderParams.h:29
Definition ScreenContext.h:5
Definition Tessellator.h:5
Definition Color.h:13
Definition MaterialPtr.h:14
Definition ModelPart.h:13