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::ll::TypedStorage< 8, 64, ::ActorFilterGroup > | mFilters |
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::ll::TypedStorage< 4, 8, ::FloatRange > | mAttackRange |
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::ll::TypedStorage< 4, 4, float > | mAttackCooldownInSeconds |
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::ll::TypedStorage< 4, 4, float > | mPreShootDelayInSeconds |
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::ll::TypedStorage< 4, 4, float > | mPostShootDelayInSeconds |
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::ll::TypedStorage< 4, 4, float > | mMaxHeadRotationX |
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::ll::TypedStorage< 4, 4, float > | mMaxHeadRotationY |
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::ll::TypedStorage< 4, 4, float > | mRangedFOV |
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::ll::TypedStorage< 8, 176, ::ActorDefinitionIdentifier > | mProjectileDefinition |
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::ll::TypedStorage< 4, 4, ::ProjectileAnchor > | mOwnerAnchor |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mOwnerOffset |
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::ll::TypedStorage< 4, 4, ::ProjectileAnchor > | mTargetAnchor |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mTargetOffset |
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::ll::TypedStorage< 4, 4, int > | mPriority |
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::ll::TypedStorage< 4, 4, int > | mControlFlags |
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