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FireAtTargetGoal Class Reference
+ Inheritance diagram for FireAtTargetGoal:

Classes

class  Definition
 

Public Member Functions

FireAtTargetGoaloperator= (FireAtTargetGoal const &)
 
 FireAtTargetGoal (FireAtTargetGoal const &)
 
virtual bool canUse ()
 
virtual bool canContinueToUse ()
 
virtual void start ()
 
virtual void stop ()
 
virtual void tick ()
 
virtual void appendDebugInfo (::std::string &str) const
 
MCAPI FireAtTargetGoal (::Mob &mob)
 
MCAPI void * $ctor (::Mob &mob)
 
MCAPI bool $canUse ()
 
MCAPI bool $canContinueToUse ()
 
MCAPI void $start ()
 
MCAPI void $stop ()
 
MCAPI void $tick ()
 
MCAPI void $appendDebugInfo (::std::string &str) const
 
virtual bool canBeInterrupted ()
 
virtual bool isTargetGoal () const
 
virtual void onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
 
MCAPI void $dtor ()
 
MCAPI bool $canBeInterrupted ()
 
MCAPI bool $isTargetGoal () const
 
MCAPI void $onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
 

Static Public Member Functions

static MCAPI ::Vec3 _getAnchorAndOffsetPosition (::Actor const &actor, ::ProjectileAnchor anchor, ::Vec3 const &offset)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 8, ::Mob & > mMob
 
::ll::TypedStorage< 8, 64, ::ActorFilterGroupmFilters
 
::ll::TypedStorage< 4, 8, ::FloatRangemAttackRangeSquared
 
::ll::TypedStorage< 4, 4, uint > mAttackCooldownTicks
 
::ll::TypedStorage< 4, 4, uint > mPreShootDelayTicks
 
::ll::TypedStorage< 8, 8, uint64 > mDurationTicks
 
::ll::TypedStorage< 4, 4, float > mMaxHeadRotationX
 
::ll::TypedStorage< 4, 4, float > mMaxHeadRotationY
 
::ll::TypedStorage< 4, 4, float > mRangedFOV
 
::ll::TypedStorage< 1, 1, bool > mTriedToShoot
 
::ll::TypedStorage< 8, 8, uint64 > mAttackCooldownTimeStamp
 
::ll::TypedStorage< 8, 8, uint64 > mPreShootDelayTimeStamp
 
::ll::TypedStorage< 8, 8, uint64 > mEndTimeStamp
 
::ll::TypedStorage< 8, 176, ::ActorDefinitionIdentifiermProjectileDefinition
 
::ll::TypedStorage< 4, 4, ::ProjectileAnchor > mOwnerAnchor
 
::ll::TypedStorage< 4, 12, ::Vec3mOwnerOffset
 
::ll::TypedStorage< 4, 4, ::ProjectileAnchor > mTargetAnchor
 
::ll::TypedStorage< 4, 12, ::Vec3mTargetOffset
 
::ll::TypedStorage< 4, 4, int > mRequiredControlFlags
 
::ll::TypedStorage< 8, 32, ::std::string > mName
 
::ll::TypedStorage< 2, 2, ushort > mTypeId
 

Constructor & Destructor Documentation

◆ FireAtTargetGoal()

MCAPI FireAtTargetGoal::FireAtTargetGoal ( ::Mob & mob)
explicit
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ canUse()

virtual bool FireAtTargetGoal::canUse ( )
virtual

Implements Goal.

◆ canContinueToUse()

virtual bool FireAtTargetGoal::canContinueToUse ( )
virtual

Reimplemented from Goal.

◆ start()

virtual void FireAtTargetGoal::start ( )
virtual

Reimplemented from Goal.

◆ stop()

virtual void FireAtTargetGoal::stop ( )
virtual

Reimplemented from Goal.

◆ tick()

virtual void FireAtTargetGoal::tick ( )
virtual

Reimplemented from Goal.

◆ appendDebugInfo()

virtual void FireAtTargetGoal::appendDebugInfo ( ::std::string & str) const
virtual

Implements Goal.

◆ _getAnchorAndOffsetPosition()

static MCAPI ::Vec3 FireAtTargetGoal::_getAnchorAndOffsetPosition ( ::Actor const & actor,
::ProjectileAnchor anchor,
::Vec3 const & offset )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * FireAtTargetGoal::$ctor ( ::Mob & mob)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canUse()

MCAPI bool FireAtTargetGoal::$canUse ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canContinueToUse()

MCAPI bool FireAtTargetGoal::$canContinueToUse ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $start()

MCAPI void FireAtTargetGoal::$start ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $stop()

MCAPI void FireAtTargetGoal::$stop ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

MCAPI void FireAtTargetGoal::$tick ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $appendDebugInfo()

MCAPI void FireAtTargetGoal::$appendDebugInfo ( ::std::string & str) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** FireAtTargetGoal::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void Goal::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canBeInterrupted()

MCAPI bool Goal::$canBeInterrupted ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isTargetGoal()

MCAPI bool Goal::$isTargetGoal ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onPlayerDimensionChanged()

MCAPI void Goal::$onPlayerDimensionChanged ( ::Player * player,
::DimensionType fromDimension,
::DimensionType toDimension )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: