34 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mFilters;
35 ::ll::TypedStorage<4, 8, ::FloatRange> mAttackRange;
36 ::ll::TypedStorage<4, 4, float> mAttackCooldownInSeconds;
37 ::ll::TypedStorage<4, 4, float> mPreShootDelayInSeconds;
38 ::ll::TypedStorage<4, 4, float> mPostShootDelayInSeconds;
39 ::ll::TypedStorage<4, 4, float> mMaxHeadRotationX;
40 ::ll::TypedStorage<4, 4, float> mMaxHeadRotationY;
41 ::ll::TypedStorage<4, 4, float> mRangedFOV;
42 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mProjectileDefinition;
43 ::ll::TypedStorage<4, 4, ::ProjectileAnchor> mOwnerAnchor;
44 ::ll::TypedStorage<4, 12, ::Vec3> mOwnerOffset;
45 ::ll::TypedStorage<4, 4, ::ProjectileAnchor> mTargetAnchor;
46 ::ll::TypedStorage<4, 12, ::Vec3> mTargetOffset;
59 MCAPI
void setOwnerAnchor(
int const& value);
61 MCAPI
void setProjectileDefinitionByName(::std::string
const& name);
63 MCAPI
void setTargetAnchor(
int const& value);
69 MCAPI
static void buildSchema(
70 ::std::string
const& name,
86 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
87 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mFilters;
88 ::ll::TypedStorage<4, 8, ::FloatRange> mAttackRangeSquared;
89 ::ll::TypedStorage<4, 4, uint> mAttackCooldownTicks;
90 ::ll::TypedStorage<4, 4, uint> mPreShootDelayTicks;
91 ::ll::TypedStorage<8, 8, uint64> mDurationTicks;
92 ::ll::TypedStorage<4, 4, float> mMaxHeadRotationX;
93 ::ll::TypedStorage<4, 4, float> mMaxHeadRotationY;
94 ::ll::TypedStorage<4, 4, float> mRangedFOV;
95 ::ll::TypedStorage<1, 1, bool> mTriedToShoot;
96 ::ll::TypedStorage<8, 8, uint64> mAttackCooldownTimeStamp;
97 ::ll::TypedStorage<8, 8, uint64> mPreShootDelayTimeStamp;
98 ::ll::TypedStorage<8, 8, uint64> mEndTimeStamp;
99 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mProjectileDefinition;
100 ::ll::TypedStorage<4, 4, ::ProjectileAnchor> mOwnerAnchor;
101 ::ll::TypedStorage<4, 12, ::Vec3> mOwnerOffset;
102 ::ll::TypedStorage<4, 4, ::ProjectileAnchor> mTargetAnchor;
103 ::ll::TypedStorage<4, 12, ::Vec3> mTargetOffset;
116 virtual bool canUse() ;
119 virtual bool canContinueToUse() ;
122 virtual void start() ;
125 virtual void stop() ;
128 virtual void tick() ;
131 virtual void appendDebugInfo(::std::string& str)
const ;
147 _getAnchorAndOffsetPosition(
::Actor const& actor, ::ProjectileAnchor anchor,
::Vec3 const& offset);
153 MCAPI
void* $ctor(
::Mob& mob);
159 MCAPI
bool $canUse();
161 MCAPI
bool $canContinueToUse();
169 MCAPI
void $appendDebugInfo(::std::string& str)
const;