3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
28namespace StopGlidingIntentSystemImpl {
31MCNAPI
void doStopGlidingIntent(
32 ::StrictEntityContext
const&,
33 ::Optional<::ArmorFlyEnabledFlagComponent const> hasArmorFlyEnabled,
34 ::Optional<::OnGroundFlagComponent const> isOnGround,
35 ::Optional<::PassengerComponent const> isPassenger,
36 ::Optional<::WasInWaterFlagComponent const> wasInWater,
37 ::Optional<::CanStandOnSnowFlagComponent const> canStandOnSnow,
38 ::Optional<::HasLightweightFamilyFlagComponent const> hasLightweightFamily,
39 ::AABBShapeComponent
const& aabbShapeComponent,
40 ::FallFlyTicksComponent
const& fallFlyTicksComponent,
41 ::MoveInputComponent
const& moveInputComponent,
42 ::StateVectorComponent
const& stateVectorComponent,
43 ::ActorDataFlagComponent
const& synchedActorDataComponent,
44 ::VanillaClientGameplayComponent
const& vanillaClientGameplayComponent,
45 ::PlayerActionComponent& playerActionComponent,
46 ::PlayerInputRequestComponent& playerInputRequestComponent,
47 ::IConstBlockSource
const& constBlockSource
Definition IConstBlockSource.h:25
Definition StrictEntityContext.h:8
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ArmorFlyEnabledFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition FallFlyTicksComponent.h:8
Definition HasLightweightFamilyFlagComponent.h:5
Definition OnGroundFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PlayerActionComponent.h:15
Definition StateVectorComponent.h:8
Definition VanillaClientGameplayComponent.h:8
Definition WasInWaterFlagComponent.h:5