LeviLamina
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StopGlidingIntentSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
26// clang-format on
27
28namespace StopGlidingIntentSystemImpl {
29// functions
30// NOLINTBEGIN
31MCAPI void doStopGlidingIntent(
39 ::AABBShapeComponent const& aabbShapeComponent,
40 ::FallFlyTicksComponent const& fallFlyTicksComponent,
41 ::MoveInputComponent const& moveInputComponent,
42 ::StateVectorComponent const& stateVectorComponent,
43 ::ActorDataFlagComponent const& synchedActorDataComponent,
44 ::VanillaClientGameplayComponent const& vanillaClientGameplayComponent,
45 ::PlayerActionComponent& playerActionComponent,
46 ::PlayerInputRequestComponent& playerInputRequestComponent,
47 ::IConstBlockSource const& constBlockSource
48);
49// NOLINTEND
50
51} // namespace StopGlidingIntentSystemImpl
Definition IConstBlockSource.h:24
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ArmorFlyEnabledFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition FallFlyTicksComponent.h:8
Definition HasLightweightFamilyFlagComponent.h:5
Definition MoveInputComponent.h:12
Definition OnGroundFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PlayerActionComponent.h:13
Definition PlayerInputRequestComponent.h:12
Definition StateVectorComponent.h:10
Definition VanillaClientGameplayComponent.h:10
Definition WasInWaterFlagComponent.h:5