LeviLamina
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StopGlidingIntentSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
26// clang-format on
27
28namespace StopGlidingIntentSystemImpl {
29// functions
30// NOLINTBEGIN
31MCAPI void doStopGlidingIntent(
32 ::StrictEntityContext const& hasArmorFlyEnabled,
33 ::Optional<::ArmorFlyEnabledFlagComponent const> isOnGround,
34 ::Optional<::OnGroundFlagComponent const> isPassenger,
35 ::Optional<::PassengerComponent const> wasInWater,
36 ::Optional<::WasInWaterFlagComponent const> canStandOnSnow,
37 ::Optional<::CanStandOnSnowFlagComponent const> hasLightweightFamily,
38 ::Optional<::HasLightweightFamilyFlagComponent const> aabbShapeComponent,
39 ::AABBShapeComponent const& fallFlyTicksComponent,
40 ::FallFlyTicksComponent const& moveInputComponent,
41 ::MoveInputComponent const& stateVectorComponent,
42 ::StateVectorComponent const& synchedActorDataComponent,
43 ::ActorDataFlagComponent const& vanillaClientGameplayComponent,
44 ::VanillaClientGameplayComponent const& playerActionComponent,
45 ::PlayerActionComponent& playerInputRequestComponent,
46 ::PlayerInputRequestComponent& constBlockSource,
47 ::IConstBlockSource const&
48);
49// NOLINTEND
50
51} // namespace StopGlidingIntentSystemImpl
Definition IConstBlockSource.h:24
Definition StrictEntityContext.h:14
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:10
Definition ArmorFlyEnabledFlagComponent.h:5
Definition CanStandOnSnowFlagComponent.h:5
Definition FallFlyTicksComponent.h:8
Definition HasLightweightFamilyFlagComponent.h:5
Definition MoveInputComponent.h:11
Definition OnGroundFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PlayerActionComponent.h:17
Definition PlayerInputRequestComponent.h:10
Definition StateVectorComponent.h:8
Definition VanillaClientGameplayComponent.h:8
Definition WasInWaterFlagComponent.h:5