LeviLamina
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StopGlidingIntentSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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// auto generated forward declare list
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// clang-format off
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class
IConstBlockSource
;
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class
StrictEntityContext
;
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struct
AABBShapeComponent
;
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struct
ActorDataFlagComponent
;
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struct
ArmorFlyEnabledFlagComponent
;
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struct
CanStandOnSnowFlagComponent
;
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struct
FallFlyTicksComponent
;
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struct
HasLightweightFamilyFlagComponent
;
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struct
MoveInputComponent
;
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struct
OnGroundFlagComponent
;
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struct
PassengerComponent
;
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struct
PlayerActionComponent
;
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struct
PlayerInputRequestComponent
;
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struct
StateVectorComponent
;
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struct
VanillaClientGameplayComponent
;
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struct
WasInWaterFlagComponent
;
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// clang-format on
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namespace
StopGlidingIntentSystemImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
doStopGlidingIntent(
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::StrictEntityContext
const
&,
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::Optional<::ArmorFlyEnabledFlagComponent const>
hasArmorFlyEnabled,
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::Optional<::OnGroundFlagComponent const>
isOnGround,
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::Optional<::PassengerComponent const>
isPassenger,
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::Optional<::WasInWaterFlagComponent const>
wasInWater,
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::Optional<::CanStandOnSnowFlagComponent const>
canStandOnSnow,
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::Optional<::HasLightweightFamilyFlagComponent const>
hasLightweightFamily,
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::AABBShapeComponent
const
& aabbShapeComponent,
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::FallFlyTicksComponent
const
& fallFlyTicksComponent,
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::MoveInputComponent
const
& moveInputComponent,
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::StateVectorComponent
const
& stateVectorComponent,
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::ActorDataFlagComponent
const
& synchedActorDataComponent,
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::VanillaClientGameplayComponent
const
& vanillaClientGameplayComponent,
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::PlayerActionComponent
& playerActionComponent,
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::PlayerInputRequestComponent
& playerInputRequestComponent,
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::IConstBlockSource
const
& constBlockSource
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);
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// NOLINTEND
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}
// namespace StopGlidingIntentSystemImpl
IConstBlockSource
Definition
IConstBlockSource.h:24
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
AABBShapeComponent
Definition
AABBShapeComponent.h:11
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:8
ArmorFlyEnabledFlagComponent
Definition
ArmorFlyEnabledFlagComponent.h:5
CanStandOnSnowFlagComponent
Definition
CanStandOnSnowFlagComponent.h:5
FallFlyTicksComponent
Definition
FallFlyTicksComponent.h:8
HasLightweightFamilyFlagComponent
Definition
HasLightweightFamilyFlagComponent.h:5
MoveInputComponent
Definition
MoveInputComponent.h:12
OnGroundFlagComponent
Definition
OnGroundFlagComponent.h:5
PassengerComponent
Definition
PassengerComponent.h:10
PlayerActionComponent
Definition
PlayerActionComponent.h:13
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:12
StateVectorComponent
Definition
StateVectorComponent.h:10
VanillaClientGameplayComponent
Definition
VanillaClientGameplayComponent.h:10
WasInWaterFlagComponent
Definition
WasInWaterFlagComponent.h:5
src
mc
entity
systems
StopGlidingIntentSystemImpl.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0