LeviLamina
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SetBannerDetailsFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/ItemColor.h"
7#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
8
9// auto generated forward declare list
10// clang-format off
11class ItemInstance;
12class ItemStack;
13class ItemStackBase;
16class Random;
17namespace Json { class Value; }
18// clang-format on
19
21public:
22 // member variables
23 // NOLINTBEGIN
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 // vIndex: 0
39 virtual ~SetBannerDetailsFunction() /*override*/ = default;
40
41 // vIndex: 4
42 virtual void apply(::ItemStack& item, ::Random& random, ::LootTableContext& context) /*override*/;
43
44 // vIndex: 2
45 virtual void apply(::ItemInstance& item, ::Random& random, ::LootTableContext& context) /*override*/;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCAPI void _apply(::ItemStackBase& item, ::Random& random, ::LootTableContext& context) const;
52 // NOLINTEND
53
54public:
55 // static functions
56 // NOLINTBEGIN
57 MCAPI static void
58 _parseBannerPattern(::std::vector<::std::pair<uchar, ::ItemColor>>& patternVec, ::Json::Value const& object);
59
60 MCAPI static ::std::unique_ptr<::LootItemFunction>
61 deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition>>& predicates);
62 // NOLINTEND
63
64public:
65 // destructor thunk
66 // NOLINTBEGIN
67
68 // NOLINTEND
69
70public:
71 // virtual function thunks
72 // NOLINTBEGIN
73 MCFOLD void $apply(::ItemStack& item, ::Random& random, ::LootTableContext& context);
74
75 MCFOLD void $apply(::ItemInstance& item, ::Random& random, ::LootTableContext& context);
76 // NOLINTEND
77
78public:
79 // vftables
80 // NOLINTBEGIN
81 MCAPI static void** $vftable();
82 // NOLINTEND
83};
Definition ItemInstance.h:16
Definition ItemStackBase.h:35
Definition ItemStack.h:25
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootItemFunction.h:17
Definition LootTableContext.h:20
Definition Random.h:16
Definition SetBannerDetailsFunction.h:20
Definition context.h:5
Definition Alias.h:14