3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockRenderLayer.h"
24namespace BlockEvents {
class BlockEntityFallOnEvent; }
32 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
35 virtual bool addCollisionShapes(
39 ::AABB const* intersectTestBox,
40 ::std::vector<::AABB>& inoutBoxes,
54 virtual bool canRenderSelectionOverlay(::BlockRenderLayer)
const ;
57 virtual bool isLavaBlocking()
const ;
78 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
80 MCAPI
bool $addCollisionShapes(
84 ::AABB const* intersectTestBox,
85 ::std::vector<::AABB>& inoutBoxes,
95 MCFOLD
bool $canRenderSelectionOverlay(::BlockRenderLayer)
const;
97 MCFOLD
bool $isLavaBlocking()
const;
103 MCAPI
static void** $vftable();
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:15
Definition BlockLegacy.h:88
Definition BlockSource.h:67
Definition EndPortalBlock.h:27
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5