3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
9#include "mc/world/level/block/BlockRenderLayer.h"
24namespace BlockEvents {
class BlockEntityFallOnEvent; }
32 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
35 virtual bool addCollisionShapes(
39 ::AABB const* intersectTestBox,
40 ::std::vector<::AABB>& inoutBoxes,
54 virtual bool canRenderSelectionOverlay(::BlockRenderLayer)
const ;
57 virtual bool isLavaBlocking()
const ;
78 ::AABB const* intersectTestBox,
79 ::std::vector<::AABB>& inoutBoxes,
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:16
Definition BlockSource.h:67
Definition EndPortalBlock.h:27
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI void $entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity) const
MCAPI bool $addCollisionShapes(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI bool $canRenderSelectionOverlay(::BlockRenderLayer) const
MCAPI bool $isLavaBlocking() const
MCAPI void onFallOn(::BlockEvents::BlockEntityFallOnEvent &eventData) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
static MCAPI void ** $vftable()
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5