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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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virtual bool | addCollisionShapes (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const |
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virtual void | entityInside (::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity) const |
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virtual void | animateTickBedrockLegacy (::BlockAnimateTickData const &tickData) const |
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virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *) const |
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virtual bool | canRenderSelectionOverlay (::BlockRenderLayer) const |
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virtual bool | isLavaBlocking () const |
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MCAPI void | onFallOn (::BlockEvents::BlockEntityFallOnEvent &eventData) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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MCAPI bool | $addCollisionShapes (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const |
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MCAPI void | $entityInside (::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity) const |
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MCAPI void | $animateTickBedrockLegacy (::BlockAnimateTickData const &tickData) const |
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MCFOLD::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *) const |
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MCFOLD bool | $canRenderSelectionOverlay (::BlockRenderLayer) const |
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MCFOLD bool | $isLavaBlocking () const |
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static MCAPI void ** | $vftable () |
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The documentation for this class was generated from the following file: