45 ::ActorAddedFlagComponent,
46 ::ActorRemovedFlagComponent,
47 ::LocalPlayerComponent,
48 ::PaintingFlagComponent,
50 ::ShulkerFlagComponent>,
51 ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent>,
54 ::ActorSetPositionRequestComponent,
56 ::StateVectorComponent,
57 ::SynchedActorDataComponent,
58 ::ActorDataFlagComponent,
59 ::ActorDataDirtyFlagsComponent>,
61 ::ActorChunkMoveFlagComponent,
62 ::ActorLocalPlayerEntityMovedFlagComponent,
63 ::ActorSetPositionRequestComponent>,
66 ::EntityFactoryT<>>> {
83 virtual void singleTick(
144 MCAPI static ::TickingSystemWithInfo createSystem(
bool isClientSide);
146 MCAPI
static void moveHitboxTo(
::Vec3 const& pos, ::std::vector<::Hitbox>& hitboxes);
160 MCAPI
void $singleTick(
217 MCAPI
static void** $vftable();
Definition EntityContext.h:16
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6