3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
45 ::ActorAddedFlagComponent,
46 ::ActorRemovedFlagComponent,
47 ::LocalPlayerComponent,
48 ::PaintingFlagComponent,
50 ::ShulkerFlagComponent>,
51 ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent>,
54 ::ActorSetPositionRequestComponent,
56 ::StateVectorComponent,
57 ::SynchedActorDataComponent,
58 ::ActorDataFlagComponent,
59 ::ActorDataDirtyFlagsComponent>,
61 ::ActorChunkMoveFlagComponent,
62 ::ActorLocalPlayerEntityMovedFlagComponent,
63 ::ActorSetPositionRequestComponent>,
66 ::EntityFactoryT<>>> {
83 virtual void singleTick(
Definition ActorOwnerComponent.h:10
Definition ActorSetPosSystem.h:66
static MCAPI void moveHitboxTo(::Vec3 const &pos, ::std::vector<::Hitbox > &hitboxes)
static MCAPI ::TickingSystemWithInfo createSystem(bool isClientSide)
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI void ** $vftable()
static MCAPI void setPosition(::EntityContext &entity, ::Vec3 const &position, bool isClientSide)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
Definition EntityContext.h:16
Definition HitboxComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorAddedFlagComponent.h:5
Definition ActorChunkMoveFlagComponent.h:5
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorLocalPlayerEntityMovedFlagComponent.h:5
Definition ActorRemovedFlagComponent.h:5
Definition ActorSetPositionRequestComponent.h:8
Definition ChunkPositionComponent.h:8
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalPlayerComponent.h:5
Definition OffsetsComponent.h:8
Definition PaintingFlagComponent.h:5
Definition PlayerComponent.h:5
Definition ShulkerFlagComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TickingSystemWithInfo.h:13