44 ::ActorAddedFlagComponent,
45 ::ActorRemovedFlagComponent,
46 ::LocalPlayerComponent,
47 ::PaintingFlagComponent,
49 ::ShulkerFlagComponent>,
50 ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent>,
53 ::ActorSetPositionRequestComponent,
55 ::StateVectorComponent,
56 ::SynchedActorDataComponent,
57 ::ActorDataFlagComponent,
58 ::ActorDataDirtyFlagsComponent>,
60 ::ActorChunkMoveFlagComponent,
61 ::ActorLocalPlayerEntityMovedFlagComponent,
62 ::ActorSetPositionRequestComponent>,
65 ::EntityFactoryT<>>> {
96 ::ll::TypedStorage<1, 1, bool const> mIsClientSide;
102 virtual void singleTick(
163 MCAPI static ::TickingSystemWithInfo createSystem(
bool isClientSide);
165 MCAPI
static void moveHitboxTo(
::Vec3 const& pos, ::std::vector<::Hitbox>& hitboxes);
171 MCAPI
void $singleTick(
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6