47 ::ActorAddedFlagComponent,
48 ::ActorRemovedFlagComponent,
49 ::LocalPlayerComponent,
50 ::PaintingFlagComponent,
52 ::ShulkerFlagComponent>,
53 ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent>,
56 ::ActorSetPositionRequestComponent,
58 ::StateVectorComponent,
59 ::SynchedActorDataComponent,
60 ::ActorDataFlagComponent,
61 ::ActorDataDirtyFlagsComponent>,
63 ::ActorChunkMoveFlagComponent,
64 ::ActorLocalPlayerEntityMovedFlagComponent,
65 ::ActorSetPositionRequestComponent>,
68 ::EntityFactoryT<>>> {
99 ::ll::TypedStorage<1, 1, bool const> mIsClientSide;
132 virtual void singleTick(
166 MCAPI static ::TickingSystemWithInfo createSystem(
bool isClientSide);
168 MCFOLD
static void moveHitboxTo(
::Vec3 const& pos, ::std::vector<::Hitbox>& hitboxes);
170 MCAPI static ::AABB refreshAABB(
float heightOffset,
::Vec3 const& pos,
::Vec2 const& aabbDim);
205 MCAPI
void $singleTick(
Definition EntityContext.h:17
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6