LeviLamina
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ActorSetPosSystem Class Reference
+ Inheritance diagram for ActorSetPosSystem:

Public Member Functions

ActorSetPosSystemoperator= (ActorSetPosSystem const &)
 
 ActorSetPosSystem (ActorSetPosSystem const &)
 
virtual void singleTick (::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
 
virtual void tick (::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 
MCAPI void $singleTick (::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 

Static Public Member Functions

static MCAPI ::TickingSystemWithInfo createSystem (bool isClientSide)
 
static MCAPI void moveHitboxTo (::Vec3 const &pos, ::std::vector<::Hitbox > &hitboxes)
 
static MCAPI void setPosition (::EntityContext &entity, ::Vec3 const &position, bool isClientSide)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 1, 1 > mUnk3fcc8a
 

Member Function Documentation

◆ createSystem()

static MCAPI ::TickingSystemWithInfo ActorSetPosSystem::createSystem ( bool isClientSide)
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ moveHitboxTo()

static MCAPI void ActorSetPosSystem::moveHitboxTo ( ::Vec3 const & pos,
::std::vector<::Hitbox > & hitboxes )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setPosition()

static MCAPI void ActorSetPosSystem::setPosition ( ::EntityContext & entity,
::Vec3 const & position,
bool isClientSide )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $singleTick()

◆ $tick()

◆ $vftable()

static MCAPI void ** ActorSetPosSystem::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: