LeviLamina
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ActorSetPosSystem Class Reference
Inheritance diagram for ActorSetPosSystem:

Public Types

using Base

Public Member Functions

virtual void singleTick (::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
virtual void tick (::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
MCAPI void $singleTick (::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
MCAPI void $tick (::StrictExecutionContext< ::Filter< ::ActorAddedFlagComponent, ::ActorRemovedFlagComponent, ::LocalPlayerComponent, ::PaintingFlagComponent, ::PlayerComponent, ::ShulkerFlagComponent >, ::Read<::ActorOwnerComponent, ::ChunkPositionComponent, ::OffsetsComponent >, ::Write< ::AABBShapeComponent, ::ActorSetPositionRequestComponent, ::HitboxComponent, ::StateVectorComponent, ::SynchedActorDataComponent, ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent >, ::AddRemove< ::ActorChunkMoveFlagComponent, ::ActorLocalPlayerEntityMovedFlagComponent, ::ActorSetPositionRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)

Static Public Member Functions

static MCAPI ::TickingSystemWithInfo createSystem (bool isClientSide)
static MCAPI void moveHitboxTo (::Vec3 const &pos, ::std::vector<::Hitbox > &hitboxes)
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 1, 1, bool const > mIsClientSide

Member Typedef Documentation

◆ Base

using ActorSetPosSystem::Base
Initial value:
Definition HitboxComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorAddedFlagComponent.h:5
Definition ActorChunkMoveFlagComponent.h:5
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorLocalPlayerEntityMovedFlagComponent.h:5
Definition ActorRemovedFlagComponent.h:5
Definition ActorSetPositionRequestComponent.h:8
Definition AddRemove.h:6
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalPlayerComponent.h:5
Definition PaintingFlagComponent.h:5
Definition PlayerComponent.h:5
Definition Read.h:6
Definition ShulkerFlagComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition Write.h:6

Member Function Documentation

◆ $vftable()

MCAPI void ** ActorSetPosSystem::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: