41 MCAPI
static void _calculateLoadingProgress(
47 bool isTextureGroupReloading
50 MCAPI
static void _calculateLoadingProgressView(
56 bool isTextureGroupReloading
59 MCAPI
static bool _hasLoadedEnoughChunksToView(
67 MCAPI static ::LoadingState getLoadingState(
::EntityContext const& entity);
75 MCAPI
static void notifyWaitingForPreload(
::WeakEntityRef entityRef,
bool waitingForPreload);
77 MCAPI
static void setLoadingProgress(
::EntityContext& entity,
float loadingProgress);
79 MCAPI
static void setLoadingState(
::EntityContext& entity, ::LoadingState loadingState);
86 MCAPI static ::std::vector<::ChunkPos>
const& mChunksNeededForLoadOffsets();
Definition EntityContext.h:17