LeviLamina
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LootPool.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class ItemStack;
9class Random;
10namespace Json { class Value; }
11// clang-format on
12
13class LootPool {
14public:
15 // member variables
16 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 LootPool& operator=(LootPool const&);
27 LootPool(LootPool const&);
28 LootPool();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI void addRandomItem(::std::vector<::ItemStack>& result, ::Random& random, ::LootTableContext& context);
34
35 MCAPI void addRandomItems(::std::vector<::ItemStack>& result, ::Random& random, ::LootTableContext& context);
36
37 MCAPI void deserialize(::Json::Value const& pool, bool usingUpcomingCreatorFeaturesExperiment);
38
39 MCAPI ~LootPool();
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45 MCAPI void $dtor();
46 // NOLINTEND
47};
Definition ItemStack.h:25
Definition Value.h:16
Definition LootPool.h:13
Definition LootTableContext.h:20
Definition Random.h:16
Definition context.h:5
Definition Alias.h:14