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::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableString > | mName |
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::ll::TypedStorage< 1, 1, bool > | mHealthBarVisible |
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::ll::TypedStorage< 4, 4, float > | mHealthPercent |
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::ll::TypedStorage< 1, 1, bool > | mShouldDarkenSky |
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::ll::TypedStorage< 1, 1, bool > | mCreateWorldFog |
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::ll::TypedStorage< 4, 4, ::BossBarColor > | mColor |
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::ll::TypedStorage< 4, 4, ::BossBarOverlay > | mOverlay |
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::ll::TypedStorage< 4, 4, int > | mPlayersRegistered |
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::ll::TypedStorage< 4, 4, int > | mLastHealth |
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::ll::TypedStorage< 4, 4, int > | mHudRangeSquared |
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::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > | mLastPlayerUpdate |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::mce::UUID, int > > | mPlayerParty |
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◆ BossComponent() [1/2]
MCAPI BossComponent::BossComponent |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ BossComponent() [2/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ~BossComponent()
MCAPI BossComponent::~BossComponent |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _sendBossEvent()
MCAPI void BossComponent::_sendBossEvent |
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::Actor & | owner, |
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::BossEventUpdateType | type, |
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::Player * | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ broadcastBossEvent()
MCAPI void BossComponent::broadcastBossEvent |
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::Actor & | owner, |
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::BossEventUpdateType | type ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ handleRegisterPlayers()
MCAPI void BossComponent::handleRegisterPlayers |
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::Actor & | owner | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ operator=()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ readAdditionalSaveData()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ sendDeathTelemetry()
MCAPI void BossComponent::sendDeathTelemetry |
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::Actor & | owner | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setName()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tryRemoveBoss()
MCAPI bool BossComponent::tryRemoveBoss |
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::Actor & | owner, |
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::Player & | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ unRegisterPlayer()
MCAPI void BossComponent::unRegisterPlayer |
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::Actor & | owner, |
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::Player * | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor() [1/2]
MCAPI void * BossComponent::$ctor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor() [2/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
MCAPI void BossComponent::$dtor |
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| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: