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BossComponent Class Reference

Public Member Functions

BossComponentoperator= (BossComponent const &)
 
 BossComponent (BossComponent const &)
 
MCAPI BossComponent ()
 
MCAPI BossComponent (::BossComponent &&)
 
MCAPI void _sendBossEvent (::Actor &owner, ::BossEventUpdateType type, ::Player *player)
 
MCAPI void broadcastBossEvent (::Actor &owner, ::BossEventUpdateType type)
 
MCAPI void handleRegisterPlayers (::Actor &owner)
 
MCAPI::BossComponent & operator= (::BossComponent &&)
 
MCAPI void readAdditionalSaveData (::Actor &owner, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
 
MCAPI void sendDeathTelemetry (::Actor &owner)
 
MCAPI void setName (::Actor &owner, ::Bedrock::Safety::RedactableString const &name)
 
MCAPI bool tryRemoveBoss (::Actor &owner, ::Player &player)
 
MCAPI void unRegisterPlayer (::Actor &owner, ::Player *player)
 
MCAPI ~BossComponent ()
 
MCAPI void * $ctor ()
 
MCAPI void * $ctor (::BossComponent &&)
 
MCAPI void $dtor ()
 

Public Attributes

::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableStringmName
 
::ll::TypedStorage< 1, 1, bool > mHealthBarVisible
 
::ll::TypedStorage< 4, 4, float > mHealthPercent
 
::ll::TypedStorage< 1, 1, bool > mShouldDarkenSky
 
::ll::TypedStorage< 1, 1, bool > mCreateWorldFog
 
::ll::TypedStorage< 4, 4, ::BossBarColor > mColor
 
::ll::TypedStorage< 4, 4, ::BossBarOverlay > mOverlay
 
::ll::TypedStorage< 4, 4, int > mPlayersRegistered
 
::ll::TypedStorage< 4, 4, int > mLastHealth
 
::ll::TypedStorage< 4, 4, int > mHudRangeSquared
 
::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > mLastPlayerUpdate
 
::ll::TypedStorage< 8, 64, ::std::unordered_map<::mce::UUID, int > > mPlayerParty
 

Constructor & Destructor Documentation

◆ BossComponent() [1/2]

MCAPI BossComponent::BossComponent ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ BossComponent() [2/2]

MCAPI BossComponent::BossComponent ( ::BossComponent && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ ~BossComponent()

MCAPI BossComponent::~BossComponent ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _sendBossEvent()

MCAPI void BossComponent::_sendBossEvent ( ::Actor & owner,
::BossEventUpdateType type,
::Player * player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ broadcastBossEvent()

MCAPI void BossComponent::broadcastBossEvent ( ::Actor & owner,
::BossEventUpdateType type )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleRegisterPlayers()

MCAPI void BossComponent::handleRegisterPlayers ( ::Actor & owner)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ operator=()

MCAPI::BossComponent & BossComponent::operator= ( ::BossComponent && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ readAdditionalSaveData()

MCAPI void BossComponent::readAdditionalSaveData ( ::Actor & owner,
::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendDeathTelemetry()

MCAPI void BossComponent::sendDeathTelemetry ( ::Actor & owner)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setName()

MCAPI void BossComponent::setName ( ::Actor & owner,
::Bedrock::Safety::RedactableString const & name )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryRemoveBoss()

MCAPI bool BossComponent::tryRemoveBoss ( ::Actor & owner,
::Player & player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ unRegisterPlayer()

MCAPI void BossComponent::unRegisterPlayer ( ::Actor & owner,
::Player * player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [1/2]

MCAPI void * BossComponent::$ctor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/2]

MCAPI void * BossComponent::$ctor ( ::BossComponent && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void BossComponent::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: