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enum class | SessionState : int {
Idle = 0
, Archiving = 1
, ArchiveComplete = 2
, AwaitingTransferResponse = 3
,
ExecutingTransfer = 4
, ReturningToEditor = 5
} |
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enum class | State : int { Uninitialized = 0
, Initialized = 1
, Ready = 2
} |
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static MCAPI void ** | $vftableForIEditorService () |
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static MCAPI void ** | $vftableForEditorPlaytestManagerServiceProvider () |
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static MCAPI void ** | $vftableForEditorPlayerPlaytestServiceProvider () |
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static MCAPI void ** | $vftable () |
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static MCAPI void ** | $vftable () |
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◆ init()
◆ quit()
◆ getServiceName()
virtual::std::string_view Editor::Services::EditorPlaytestManagerService::getServiceName |
( |
| ) |
const |
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virtual |
◆ getPlaytestSessionAvailability()
virtual::Editor::Playtest::SessionResult Editor::Services::EditorPlaytestManagerService::getPlaytestSessionAvailability |
( |
::WeakEntityRef | playerRef | ) |
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virtual |
◆ beginPlaytestSession()
virtual void Editor::Services::EditorPlaytestManagerService::beginPlaytestSession |
( |
::WeakEntityRef | playerRef, |
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::Editor::GameOptions const & | options, |
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::std::function< void(::Editor::Playtest::SessionResult const &)> | callback ) |
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virtual |
◆ _handlePlayersSessionTransferResponse()
The documentation for this class was generated from the following file: