LeviLamina
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MoveSpeedCapSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Exclude.h"
9#include "mc/deps/ecs/strict/Include.h"
10
11// auto generated forward declare list
12// clang-format off
19struct MobFlagComponent;
24struct PlayerComponent;
27// clang-format on
28
29namespace VanillaSystems::MoveSpeedCapSystemImpl {
30// functions
31// NOLINTBEGIN
32MCAPI void tickMoveSpeedCap(
34 ::MoveRequestComponent& moveRequestComponent,
36 actorView,
37 ::ViewT<
42 ::ViewT<
50);
51// NOLINTEND
52
53} // namespace VanillaSystems::MoveSpeedCapSystemImpl
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:8
Definition ActorIsImmobileFlagComponent.h:5
Definition ActorIsKnockedBackOnDeathFlagComponent.h:5
Definition Exclude.h:6
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition MobAllowStandSlidingFlagComponent.h:5
Definition MobFlagComponent.h:5
Definition MobIsJumpingFlagComponent.h:5
Definition MoveRequestComponent.h:13
Definition MovementAttributesComponent.h:5
Definition OnGroundFlagComponent.h:5
Definition PlayerComponent.h:5
Definition PlayerIsSleepingFlagComponent.h:5
Definition VehicleInputIntentComponent.h:12
Definition context.h:5