LeviLamina
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PowderSnowBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class BaseGameVersion;
14class Block;
15class BlockActor;
16class BlockPos;
17class Experiments;
20class ItemInstance;
21namespace BlockEvents { class BlockEntityFallOnEvent; }
22// clang-format on
23
24class PowderSnowBlock : public ::BlockType {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
29
30 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
31
32 virtual ::AABB getCollisionShape(
33 ::Block const& block,
35 ::BlockPos const& pos,
37 ) const /*override*/;
38
39 virtual bool causesFreezeEffect() const /*override*/;
40
41 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
42
43 virtual bool canProvideSupport(::Block const&, uchar, ::BlockSupportType) const /*override*/;
44
45 virtual bool isLavaBlocking() const /*override*/;
46
47 virtual ~PowderSnowBlock() /*override*/ = default;
48 // NOLINTEND
49
50public:
51 // member functions
52 // NOLINTBEGIN
53 MCFOLD void onFallOn(::BlockEvents::BlockEntityFallOnEvent& eventData) const;
54 // NOLINTEND
55
56public:
57 // static functions
58 // NOLINTBEGIN
59 MCAPI static bool canWalkOnTop(::GetCollisionShapeInterface const& actor);
60 // NOLINTEND
61
62public:
63 // virtual function thunks
64 // NOLINTBEGIN
65 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
66
67 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
68
69 MCAPI ::AABB $getCollisionShape(
70 ::Block const& block,
72 ::BlockPos const& pos,
74 ) const;
75
76 MCFOLD bool $causesFreezeEffect() const;
77
78 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
79
80 MCFOLD bool $isLavaBlocking() const;
81
82
83 // NOLINTEND
84
85public:
86 // vftables
87 // NOLINTBEGIN
88 MCAPI static void** $vftable();
89 // NOLINTEND
90};
Definition AABB.h:18
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:16
Definition BlockPos.h:19
static MCAPI void ** $vftable()
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition PowderSnowBlock.h:24
Definition optional_ref.h:10