3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/BlockSupportType.h"
21namespace BlockEvents {
class BlockEntityFallOnEvent; }
29 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
35 virtual ::AABB getCollisionShape(
43 virtual bool causesFreezeEffect()
const ;
49 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
52 virtual bool isLavaBlocking()
const ;
55 virtual bool canConnect(
::Block const&, uchar,
::Block const&)
const ;
82 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
86 MCAPI ::AABB $getCollisionShape(
93 MCFOLD
bool $causesFreezeEffect()
const;
97 MCFOLD
bool $canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const;
99 MCFOLD
bool $isLavaBlocking()
const;
101 MCFOLD
bool $canConnect(
::Block const&, uchar,
::Block const&)
const;
107 MCAPI
static void** $vftable();
Definition BaseGameVersion.h:13
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:15
Definition BlockLegacy.h:88
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition PowderSnowBlock.h:24
Definition optional_ref.h:10