LeviLamina
Loading...
Searching...
No Matches
PowderSnowBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class BaseGameVersion;
14class Block;
15class BlockActor;
16class BlockPos;
17class Experiments;
20class ItemInstance;
21namespace BlockEvents { class BlockEntityFallOnEvent; }
22// clang-format on
23
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 130
29 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
30
31 // vIndex: 83
32 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
33
34 // vIndex: 5
35 virtual ::AABB getCollisionShape(
36 ::Block const& block,
38 ::BlockPos const& pos,
40 ) const /*override*/;
41
42 // vIndex: 110
43 virtual bool causesFreezeEffect() const /*override*/;
44
45 // vIndex: 89
46 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
47
48 // vIndex: 22
49 virtual bool canProvideSupport(::Block const&, uchar, ::BlockSupportType) const /*override*/;
50
51 // vIndex: 30
52 virtual bool isLavaBlocking() const /*override*/;
53
54 // vIndex: 0
55 virtual ~PowderSnowBlock() /*override*/ = default;
56 // NOLINTEND
57
58public:
59 // member functions
60 // NOLINTBEGIN
61 MCFOLD void onFallOn(::BlockEvents::BlockEntityFallOnEvent& eventData) const;
62 // NOLINTEND
63
64public:
65 // static functions
66 // NOLINTBEGIN
67 MCAPI static bool canWalkOnTop(::GetCollisionShapeInterface const& actor);
68 // NOLINTEND
69
70public:
71 // virtual function thunks
72 // NOLINTBEGIN
73 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
74
75 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
76
77 MCAPI ::AABB $getCollisionShape(
78 ::Block const& block,
80 ::BlockPos const& pos,
82 ) const;
83
84 MCFOLD bool $causesFreezeEffect() const;
85
86 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
87
88 MCFOLD bool $canProvideSupport(::Block const&, uchar, ::BlockSupportType) const;
89
90 MCFOLD bool $isLavaBlocking() const;
91 // NOLINTEND
92
93public:
94 // vftables
95 // NOLINTBEGIN
96 MCAPI static void** $vftable();
97 // NOLINTEND
98};
Definition AABB.h:18
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:16
Definition BlockPos.h:17
Definition BlockType.h:84
Definition Block.h:38
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition PowderSnowBlock.h:24
Definition optional_ref.h:10