54 MCAPI
static bool _checkPositionValid(
57 ::std::optional<short> maxHeight,
58 ::std::map<
::ChunkPos, ::std::unique_ptr<::CommandArea>>& areas,
63 _getTeleportHeight(
::BlockSource& region,
int x, ::std::optional<short> maxHeight,
int z,
int commandVersion);
65 MCAPI
static float _setPlayerPositions(
67 ::std::vector<::Vec2>& positions,
68 ::std::optional<short> maxHeight,
69 ::std::map<
::ChunkPos, ::std::unique_ptr<::CommandArea>>& areas,
73 MCAPI
static bool _spreadEntities(
79 float maxDistFromCenter,
80 ::std::optional<short> maxHeight,
84 MCAPI static ::std::vector<::Vec2>
87 MCAPI
static bool isDangerousSpawn(
91 ::std::optional<short> maxHeight,
97 MCAPI
static bool spreadPositions(
105 ::std::vector<::Vec2>& positions,
106 ::std::optional<short> maxHeight,
107 ::std::map<
::ChunkPos, ::std::unique_ptr<::CommandArea>>& areas,
127 MCAPI
static void** $vftable();