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virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *blockActor) const |
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virtual::Block const * | playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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virtual void | onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | isInteractiveBlock () const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar) const |
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virtual void | onProjectileHit (::BlockSource ®ion, ::BlockPos const &pos, ::Actor const &) const |
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virtual bool | canProvideSupport (::Block const &, uchar face, ::BlockSupportType type) const |
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virtual bool | checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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virtual bool | hasComparatorSignal () const |
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virtual int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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MCAPI::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *blockActor) const |
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MCAPI::Block const * | $playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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MCAPI void | $onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar) const |
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MCAPI void | $onProjectileHit (::BlockSource ®ion, ::BlockPos const &pos, ::Actor const &) const |
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MCFOLD bool | $canProvideSupport (::Block const &, uchar face, ::BlockSupportType type) const |
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MCFOLD bool | $checkIsPathable (::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const |
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MCFOLD bool | $hasComparatorSignal () const |
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MCAPI int | $getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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virtual::Block const & | getRenderBlock () const |
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virtual uchar | getMappedFace (uchar face, ::Block const &block) const |
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virtual::Flip | getFaceFlip (uchar face, ::Block const &block) const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCFOLD::Block const & | $getRenderBlock () const |
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MCFOLD uchar | $getMappedFace (uchar face, ::Block const &block) const |
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MCFOLD::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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