LeviLamina
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DecoratedPotBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/FaceDirectionalActorBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class CompoundTag;
18class ItemInstance;
19class ItemStack;
20class Player;
21namespace BlockEvents { class BlockPlayerInteractEvent; }
22// clang-format on
23
24class DecoratedPotBlock : public ::FaceDirectionalActorBlock {
25public:
26 // prevent constructor by default
27 DecoratedPotBlock();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ::ItemInstance asItemInstance(::Block const& blockActor, ::BlockActor const*) const /*override*/;
33
34 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
35 /*override*/;
36
37 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
38
39 virtual bool isInteractiveBlock() const /*override*/;
40
41 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const /*override*/;
42
43 virtual bool canProvideSupport(::Block const& face, uchar type, ::BlockSupportType) const /*override*/;
44
45 virtual bool checkIsPathable(::Actor&, ::BlockPos const&, ::BlockPos const&) const /*override*/;
46
47 virtual bool hasComparatorSignal() const /*override*/;
48
49 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const&, uchar) const
50 /*override*/;
51 // NOLINTEND
52
53public:
54 // member functions
55 // NOLINTBEGIN
56 MCAPI DecoratedPotBlock(::std::string const& name, int id);
57
58 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
59 // NOLINTEND
60
61public:
62 // static functions
63 // NOLINTBEGIN
64 MCAPI static ::std::unique_ptr<::CompoundTag>
65 getItemInstanceUserData(::gsl::not_null<::DecoratedPotBlockActor const*> pot);
66
67 MCAPI static ::std::vector<::ItemStack> getSherdItems(::DecoratedPotBlockActor const& decoratedPotBlockActor);
68
69 MCAPI static bool isShatteringItem(::ItemStack const& item);
70 // NOLINTEND
71
72public:
73 // constructor thunks
74 // NOLINTBEGIN
75 MCAPI void* $ctor(::std::string const& name, int id);
76 // NOLINTEND
77
78public:
79 // virtual function thunks
80 // NOLINTBEGIN
81 MCAPI ::ItemInstance $asItemInstance(::Block const& blockActor, ::BlockActor const*) const;
82
83 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
84
85 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
86
87 MCFOLD bool $isInteractiveBlock() const;
88
89 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const;
90
91 MCFOLD bool $canProvideSupport(::Block const& face, uchar type, ::BlockSupportType) const;
92
93 MCFOLD bool $checkIsPathable(::Actor&, ::BlockPos const&, ::BlockPos const&) const;
94
95 MCFOLD bool $hasComparatorSignal() const;
96
97 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const&, uchar) const;
98
99
100 // NOLINTEND
101
102public:
103 // vftables
104 // NOLINTBEGIN
105 MCAPI static void** $vftable();
106 // NOLINTEND
107};
Definition Actor.h:125
Definition BlockActor.h:30
Definition BlockPlayerInteractEvent.h:20
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition Block.h:69
Definition CompoundTag.h:23
Definition DecoratedPotBlockActor.h:23
static MCAPI void ** $vftable()
Definition ItemInstance.h:15
Definition ItemStack.h:35
Definition Player.h:137