3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/FaceDirectionalActorBlock.h"
22namespace BlockEvents {
class BlockPlayerInteractEvent; }
30 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
40 virtual bool isInteractiveBlock()
const ;
46 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
53 virtual bool hasComparatorSignal()
const ;
60 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
75 MCNAPI static ::std::unique_ptr<::CompoundTag>
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition CompoundTag.h:13
Definition DecoratedPotBlockActor.h:23
Definition DecoratedPotBlock.h:25
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *blockActor) const
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType type) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $hasComparatorSignal() const
MCAPI bool $isInteractiveBlock() const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI void $onProjectileHit(::BlockSource ®ion, ::BlockPos const &pos, ::Actor const &) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
static MCAPI void ** $vftable()
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
static MCAPI ::std::unique_ptr<::CompoundTag > getItemInstanceUserData(::gsl::not_null<::DecoratedPotBlockActor const * > pot)
static MCAPI ::std::vector<::ItemStack > getSherdItems(::DecoratedPotBlockActor const &decoratedPotBlockActor)
static MCAPI bool isShatteringItem(::ItemStack const &item)
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
Definition Experiments.h:14
Definition FaceDirectionalActorBlock.h:18
Definition ItemInstance.h:16
Definition ItemStack.h:25