LeviLamina
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DecoratedPotBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/FaceDirectionalActorBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class CompoundTag;
18class Experiments;
19class ItemInstance;
20class ItemStack;
21class Player;
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23// clang-format on
24
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const* blockActor) const /*override*/;
30
31 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
32 /*override*/;
33
34 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
35
36 virtual bool isInteractiveBlock() const /*override*/;
37
38 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const /*override*/;
39
40 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType type) const /*override*/;
41
42 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
43 /*override*/;
44
45 virtual bool hasComparatorSignal() const /*override*/;
46
47 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
48 /*override*/;
49
50 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
51
52 virtual ~DecoratedPotBlock() /*override*/ = default;
53 // NOLINTEND
54
55public:
56 // member functions
57 // NOLINTBEGIN
58 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
59 // NOLINTEND
60
61public:
62 // static functions
63 // NOLINTBEGIN
64 MCAPI static ::std::unique_ptr<::CompoundTag>
65 getItemInstanceUserData(::gsl::not_null<::DecoratedPotBlockActor const*> pot);
66
67 MCAPI static ::std::vector<::ItemStack> getSherdItems(::DecoratedPotBlockActor const& decoratedPotBlockActor);
68
69 MCAPI static bool isShatteringItem(::ItemStack const& item);
70 // NOLINTEND
71
72public:
73 // virtual function thunks
74 // NOLINTBEGIN
75 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const* blockActor) const;
76
77 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
78
79 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
80
81 MCFOLD bool $isInteractiveBlock() const;
82
83 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const;
84
85 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType type) const;
86
87 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
88
89 MCFOLD bool $hasComparatorSignal() const;
90
91 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
92
93 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
94
95
96 // NOLINTEND
97
98public:
99 // vftables
100 // NOLINTBEGIN
101 MCAPI static void** $vftable();
102 // NOLINTEND
103};
Definition Actor.h:105
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition CompoundTag.h:23
Definition DecoratedPotBlockActor.h:23
Definition DecoratedPotBlock.h:25
Definition Experiments.h:14
Definition FaceDirectionalActorBlock.h:18
Definition ItemInstance.h:15
Definition ItemStack.h:26
Definition Player.h:125