29 ::ll::TypedStorage<8, 80, ::std::optional<::gsl::final_action<::std::function<void()>>>> mListenerRegistration;
30 ::ll::TypedStorage<8, 24, ::GameEvents::PositionSource> mPositionSource;
31 ::ll::TypedStorage<8, 64, ::SculkSpreader> mSculkSpreader;
36 SculkCatalystBlockActor();
49 virtual void handleGameEvent(
55 virtual ::GameEvents::PositionSource
const& getPositionSource()
const ;
57 virtual uint getRange()
const ;
59 virtual ::GameEventListener::DeliveryMode getDeliveryMode()
const ;
61 virtual ~SculkCatalystBlockActor() =
default;
67 MCAPI
explicit SculkCatalystBlockActor(
::BlockPos const& pos);
69 MCAPI
void _tryConsumeOnDeathExperience(
::Level& level,
::Actor& actor);
92 MCFOLD ::GameEvents::PositionSource
const& $getPositionSource()
const;
94 MCFOLD uint $getRange()
const;
96 MCFOLD ::GameEventListener::DeliveryMode $getDeliveryMode()
const;
Definition SaveContext.h:5
Definition GameEventContext.h:14