30 ::ll::TypedStorage<8, 80, ::std::optional<::gsl::final_action<::std::function<void()>>>> mListenerRegistration;
31 ::ll::TypedStorage<8, 24, ::GameEvents::PositionSource> mPositionSource;
32 ::ll::TypedStorage<8, 64, ::SculkSpreader> mSculkSpreader;
55 virtual void handleGameEvent(
62 virtual ::GameEvents::PositionSource
const& getPositionSource()
const ;
65 virtual uint getRange()
const ;
68 virtual ::GameEventListener::DeliveryMode getDeliveryMode()
const ;
79 MCAPI
void _tryConsumeOnDeathExperience(
::Level& level,
::Actor& actor);
85 MCAPI
static void _trySendItSpreadsEventPacket(
::Actor& actor);
91 MCAPI static ::BlockActorType
const& TypeId();
93 MCAPI static ::std::string
const& TypeString();
116 MCFOLD ::GameEvents::PositionSource
const& $getPositionSource()
const;
118 MCFOLD uint $getRange()
const;
120 MCFOLD ::GameEventListener::DeliveryMode $getDeliveryMode()
const;
Definition SaveContext.h:5
Definition GameEventContext.h:14