30 ::ll::TypedStorage<8, 80, ::std::optional<::gsl::final_action<::std::function<void()>>>> mListenerRegistration;
31 ::ll::TypedStorage<8, 24, ::GameEvents::PositionSource> mPositionSource;
32 ::ll::TypedStorage<8, 64, ::SculkSpreader> mSculkSpreader;
51 virtual void handleGameEvent(
58 virtual ::GameEvents::PositionSource
const& getPositionSource()
const ;
61 virtual uint getRange()
const ;
64 virtual ::GameEventListener::DeliveryMode getDeliveryMode()
const ;
75 MCAPI
void _tryConsumeOnDeathExperience(
::Level& level,
::Actor& actor);
81 MCAPI
static void _trySendItSpreadsEventPacket(
::Actor& actor);
87 MCAPI static ::BlockActorType
const& TypeId();
89 MCAPI static ::std::string
const& TypeString();
118 MCFOLD ::GameEvents::PositionSource
const& $getPositionSource()
const;
120 MCFOLD uint $getRange()
const;
122 MCFOLD ::GameEventListener::DeliveryMode $getDeliveryMode()
const;
128 MCAPI
static void** $vftableForBlockActor();
130 MCAPI
static void** $vftableForGameEventListener();
Definition SaveContext.h:5
Definition GameEventContext.h:12