LeviLamina
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ILevelChunkSaveManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/platform/brstd/move_only_function.h"
8
9// auto generated forward declare list
10// clang-format off
11class ChunkPos;
12class Dimension;
14class LevelChunk;
15class TaskResult;
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 0
23 virtual ~ILevelChunkSaveManagerProxy() = default;
24
25 // vIndex: 1
26 virtual ::WeakRef<::Dimension> getRandomDimension(::DimensionManager&) const = 0;
27
28 // vIndex: 2
29 virtual ::std::shared_ptr<::LevelChunk> getRandomChunk(::Dimension&) const = 0;
30
31 // vIndex: 3
32 virtual ::std::shared_ptr<::LevelChunk> getChunk(::Dimension&, ::ChunkPos const&) const = 0;
33
34 // vIndex: 4
35 virtual bool doesNonActorDataInLevelChunkNeedSaving(::LevelChunk const&, int, int) const = 0;
36
37 // vIndex: 5
38 virtual bool doesLevelChunkNeedSaving(::LevelChunk const&, int, int) const = 0;
39
40 // vIndex: 6
41 virtual void saveLiveChunk(::Dimension&, ::LevelChunk&) = 0;
42
43 // vIndex: 7
44 virtual void queueTaskForChunkSave(::brstd::move_only_function<::TaskResult()>&&) = 0;
45
46 // vIndex: 8
47 virtual void startLeaveGame() = 0;
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59
60 // NOLINTEND
61};
Definition ChunkPos.h:11
Definition DimensionManager.h:24
Definition Dimension.h:83
Definition ILevelChunkSaveManagerProxy.h:18
Definition LevelChunk.h:73
Definition TaskResult.h:8
Definition move_only_function.h:9