LeviLamina
Loading...
Searching...
No Matches
ILevelChunkSaveManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/platform/brstd/move_only_function.h"
8
9// auto generated forward declare list
10// clang-format off
11class ChunkPos;
12class Dimension;
14class LevelChunk;
15class TaskResult;
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual ~ILevelChunkSaveManagerProxy() = default;
23
24 virtual ::WeakRef<::Dimension> getRandomDimension(::DimensionManager&) const = 0;
25
26 virtual ::std::shared_ptr<::LevelChunk> getRandomChunk(::Dimension&) const = 0;
27
28 virtual ::std::shared_ptr<::LevelChunk> getChunk(::Dimension&, ::ChunkPos const&) const = 0;
29
30 virtual bool doesNonActorDataInLevelChunkNeedSaving(::LevelChunk const&, int, int) const = 0;
31
32 virtual bool doesLevelChunkNeedSaving(::LevelChunk const&, int, int) const = 0;
33
34 virtual void saveLiveChunk(::Dimension&, ::LevelChunk&) = 0;
35
36 virtual void queueTaskForChunkSave(::brstd::move_only_function<::TaskResult()>&&) = 0;
37
38 virtual void startLeaveGame() = 0;
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44
45 // NOLINTEND
46};
Definition ChunkPos.h:11
Definition DimensionManager.h:24
Definition Dimension.h:85
Definition ILevelChunkSaveManagerProxy.h:18
Definition LevelChunk.h:79
Definition TaskResult.h:5
Definition move_only_function.h:9