LeviLamina
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ILevelChunkSaveManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/platform/brstd/move_only_function.h"
8
9// auto generated forward declare list
10// clang-format off
11class ChunkPos;
12class Dimension;
14class LevelChunk;
15class TaskResult;
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual ~ILevelChunkSaveManagerProxy() = default;
23
24 virtual ::WeakRef<::Dimension> getRandomDimension(::DimensionManager& dimensionManager) const = 0;
25
26 virtual ::std::shared_ptr<::LevelChunk> getRandomChunk(::Dimension& dimension) const = 0;
27
28 virtual ::std::shared_ptr<::LevelChunk> getChunk(::Dimension& dimension, ::ChunkPos const& chunkPos) const = 0;
29
30 virtual bool doesNonActorDataInLevelChunkNeedSaving(
31 ::LevelChunk const& levelChunk,
32 int minTicksBeforeLiveSave,
33 int maxTicksBeforeLiveSave
34 ) const = 0;
35
36 virtual bool doesLevelChunkNeedSaving(
37 ::LevelChunk const& levelChunk,
38 int minTicksBeforeLiveSave,
39 int maxTicksBeforeLiveSave
40 ) const = 0;
41
42 virtual void saveLiveChunk(::Dimension& dimension, ::LevelChunk& levelChunk) = 0;
43
44 virtual void queueTaskForChunkSave(::brstd::move_only_function<::TaskResult()>&& task) = 0;
45
46 virtual void startLeaveGame() = 0;
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52
53 // NOLINTEND
54};
Definition ChunkPos.h:11
Definition DimensionManager.h:29
Definition Dimension.h:88
Definition ILevelChunkSaveManagerProxy.h:18
Definition LevelChunk.h:87
Definition TaskResult.h:5
Definition move_only_function.h:9