3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/platform/brstd/move_only_function.h"
29 virtual ::std::shared_ptr<::LevelChunk> getRandomChunk(
::Dimension&)
const = 0;
35 virtual bool doesNonActorDataInLevelChunkNeedSaving(
::LevelChunk const&,
int,
int)
const = 0;
38 virtual bool doesLevelChunkNeedSaving(
::LevelChunk const&,
int,
int)
const = 0;
47 virtual void startLeaveGame() = 0;
Definition DimensionManager.h:24
Definition Dimension.h:83
Definition ILevelChunkSaveManagerProxy.h:18
Definition LevelChunk.h:73
Definition TaskResult.h:8
Definition move_only_function.h:9