3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/platform/brstd/move_only_function.h"
26 virtual ::std::shared_ptr<::LevelChunk> getRandomChunk(
::Dimension&)
const = 0;
30 virtual bool doesNonActorDataInLevelChunkNeedSaving(
::LevelChunk const&,
int,
int)
const = 0;
32 virtual bool doesLevelChunkNeedSaving(
::LevelChunk const&,
int,
int)
const = 0;
38 virtual void startLeaveGame() = 0;
Definition DimensionManager.h:24
Definition Dimension.h:85
Definition ILevelChunkSaveManagerProxy.h:18
Definition LevelChunk.h:79
Definition TaskResult.h:5
Definition move_only_function.h:9