LeviLamina
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UseKineticWeaponGoal Class Reference
Inheritance diagram for UseKineticWeaponGoal:

Public Types

enum class  ForcePathRecalculation : int { No = 0 , Yes = 1 }
enum class  State : int { Approaching = 0 , Attacking = 1 , Repositioning = 2 , Cooldown = 3 }

Public Member Functions

virtual void start ()
virtual void stop ()
virtual bool canUse ()
virtual bool canContinueToUse ()
virtual void tick ()
virtual void appendDebugInfo (::std::string &str) const
MCAPI void _cacheDamageSettings ()
MCAPI void _findRearRetreatPosition (::Actor const &target, ::SharedTypes::FloatRange distance)
MCAPI bool _isTargetTooClose (::Actor const &target) const
MCAPI void _startAttacking ()
MCAPI void _startCooldown (::Actor const &target)
MCAPI void _tryFindRandomRetreatPosition (::SharedTypes::FloatRange distance)
MCAPI void _tryMoveToRetreatPosition (::UseKineticWeaponGoal::ForcePathRecalculation forceRecalculation)
MCAPI void $start ()
MCAPI void $stop ()
MCAPI bool $canUse ()
MCAPI bool $canContinueToUse ()
MCAPI void $tick ()
MCAPI void $appendDebugInfo (::std::string &str) const
virtual int getAttackTicksResetValue () const
MCAPI void _attemptAttackTarget (::Actor &target, bool canReachTarget, bool hasLineOfSight)
MCAPI void _attemptMoveToTargetPosition (::Actor const &target, bool canReachTarget, float targetDistanceSq)
MCAPI::Mob & _getNavigatingMob () const
MCAPI void * $ctor (::Mob &mob)
MCAPI void $dtor ()
MCFOLD int $getAttackTicksResetValue () const
virtual bool canBeInterrupted ()
virtual bool isTargetGoal () const
virtual void onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
MCFOLD bool $canBeInterrupted ()
MCFOLD bool $isTargetGoal () const
MCFOLD void $onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 4, 36, ::UseKineticWeaponGoalSettingsmSettings
::ll::TypedStorage< 4, 84, ::KineticDamageSettingsmCachedDamageSettings
::ll::TypedStorage< 8, 16, ::std::optional<::Tick > > mCooldownEndTick
::ll::TypedStorage< 4, 16, ::std::optional<::BlockPos > > mRetreatPosition
::ll::TypedStorage< 4, 4, ::UseKineticWeaponGoal::State > mState
::ll::TypedStorage< 8, 48, ::MeleeAttackBaseGoal::NavigationSettingsmNavigation
::ll::TypedStorage< 8, 8, ::Mob & > mMob
::ll::TypedStorage< 8, 40, ::TempEPtr<::Actor > > mTarget
::ll::TypedStorage< 4, 12, ::Vec3mLastCachedTargetPosition
::ll::TypedStorage< 4, 4, ::ActorCategory > mAttackTypes
::ll::TypedStorage< 8, 104, ::ActorDefinitionTriggermOnAttack
::ll::TypedStorage< 8, 104, ::ActorDefinitionTriggermOnKill
::ll::TypedStorage< 4, 4, float > mMeleeFov
::ll::TypedStorage< 4, 4, float > mMaxRotationX
::ll::TypedStorage< 4, 4, float > mMaxHeadRotationY
::ll::TypedStorage< 4, 4, int > mRandomStopInterval
::ll::TypedStorage< 4, 4, int > mAttackTicks
::ll::TypedStorage< 4, 4, int > mCooldownTicks
::ll::TypedStorage< 1, 1, bool > mAttackOnce
::ll::TypedStorage< 1, 1, bool > mHasAttacked
::ll::TypedStorage< 1, 1, bool > mSetPersistent
::ll::TypedStorage< 1, 1, bool > mCanSpreadOnFire
::ll::TypedStorage< 8, 32, ::std::string > mDebugName
::ll::TypedStorage< 4, 4, int > mRequiredControlFlags
::ll::TypedStorage< 2, 2, ushort > mTypeId

Member Function Documentation

◆ start()

virtual void UseKineticWeaponGoal::start ( )
virtual

Reimplemented from MeleeAttackBaseGoal.

◆ stop()

virtual void UseKineticWeaponGoal::stop ( )
virtual

Reimplemented from MeleeAttackBaseGoal.

◆ canUse()

virtual bool UseKineticWeaponGoal::canUse ( )
virtual

Reimplemented from MeleeAttackBaseGoal.

◆ canContinueToUse()

virtual bool UseKineticWeaponGoal::canContinueToUse ( )
virtual

Reimplemented from MeleeAttackBaseGoal.

◆ tick()

virtual void UseKineticWeaponGoal::tick ( )
virtual

Implements MeleeAttackBaseGoal.

◆ appendDebugInfo()

virtual void UseKineticWeaponGoal::appendDebugInfo ( ::std::string & str) const
virtual

Implements Goal.

◆ $vftable()

MCAPI void ** UseKineticWeaponGoal::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: