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CommonGameModeMessenger & | operator= (CommonGameModeMessenger const &) |
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| CommonGameModeMessenger (CommonGameModeMessenger const &) |
| virtual ::gsl::final_action<::std::function< void()> > | createBlockBreakCaptureScope (::std::function< void(::ItemStack const &, ::ItemStack const &, ::BlockPos const &)>) |
| virtual void | sendDenyDestroyBlock (::BlockPos const &, int) |
| virtual void | sendStartDestroyBlock (::BlockPos const &, int) |
| virtual void | sendDestroyBlock (::Block const &oldBlock, ::BlockPos const &pos, int variantData) |
| virtual void | sendChangeContinueDestroyBlock (::BlockPos const &, int) |
| virtual void | sendContinueDestroyAboutToDestroyBlock (::BlockPos const &, int) |
| virtual void | sendStopDestroyBlock (::BlockPos const &, float) |
| virtual void | sendStartItemUseOn (::BlockPos const &pos, ::BlockPos const &buildPos, int face) |
| virtual void | sendStopItemUseOn (::BlockPos const &pos) |
| virtual void | tryRotateTowardsAimAssist () |
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MCAPI ::gsl::final_action<::std::function< void()> > | $createBlockBreakCaptureScope (::std::function< void(::ItemStack const &, ::ItemStack const &, ::BlockPos const &)>) |
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MCFOLD void | $sendDenyDestroyBlock (::BlockPos const &, int) |
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MCFOLD void | $sendStartDestroyBlock (::BlockPos const &, int) |
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MCAPI void | $sendDestroyBlock (::Block const &oldBlock, ::BlockPos const &pos, int variantData) |
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MCFOLD void | $sendChangeContinueDestroyBlock (::BlockPos const &, int) |
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MCFOLD void | $sendContinueDestroyAboutToDestroyBlock (::BlockPos const &, int) |
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MCFOLD void | $sendStopDestroyBlock (::BlockPos const &, float) |
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MCAPI void | $sendStartItemUseOn (::BlockPos const &pos, ::BlockPos const &buildPos, int face) |
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MCAPI void | $sendStopItemUseOn (::BlockPos const &pos) |
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MCFOLD void | $tryRotateTowardsAimAssist () |
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virtual bool | sendTryDestroyBlock (::BlockPos const &, int, ::std::function< bool(::std::optional<::ItemStack > &)> const &)=0 |