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MCFOLD::BlockGameplayHandler & | getBlockGameplayHandler () |
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MCFOLD void | registerBlockGameplayHandler (::std::unique_ptr<::BlockGameplayHandler > &&handler) |
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MCAPI void | sendBlockDestroyedByPlayer (::Player &player, ::Block const &destroyedBlock, ::BlockPos const &pos, ::ItemStackBase const ¤tItem, ::ItemStackBase const &itemBeforeBlockBreak) |
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MCAPI void | sendBlockDestructionStarted (::Player &player, ::BlockPos const &blockPos, ::Block const &hitBlock, uchar face) |
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MCAPI void | sendBlockDestructionStopped (::Player &player, ::BlockPos const &blockPos, int progress) |
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MCAPI void | sendBlockExploded (::Dimension &dimension, ::BlockPos const &blockPos, ::Block const &destroyedBlock, ::Actor *source) |
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MCAPI void | sendBlockInPosWillBeDestroyedByPlayer (::Player &player, ::BlockPos const &pos) |
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MCAPI void | sendBlockInteractedWith (::Player &player, ::BlockPos const &blockPos) |
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MCAPI void | sendBlockMovedByPiston (::BlockPos const &pistonPos, ::BlockPos const &blockPos, ::PistonState action) |
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MCAPI void | sendBlockPlacedByPlayer (::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater) |
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MCAPI::CoordinatorResult | sendEvent (::EventRef<::BlockGameplayEvent<::CoordinatorResult > > const &event) |
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MCAPI::CoordinatorResult | sendEvent (::EventRef<::MutableBlockGameplayEvent<::CoordinatorResult > > event) |
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MCAPI void | sendEvent (::EventRef<::BlockGameplayEvent< void > > const &event) |
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MCAPI void | sendUnknownBlockReceived (::Level &level, ::NewBlockID const &blockId, ushort data) |
◆ $vftable()
| MCAPI void ** BlockEventCoordinator::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: