LeviLamina
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BlockEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/world/events/BlockGameplayEvent.h"
8#include "mc/world/events/EventCoordinator.h"
9#include "mc/world/events/EventRef.h"
10#include "mc/world/events/MutableBlockGameplayEvent.h"
11
12// auto generated forward declare list
13// clang-format off
16// clang-format on
17
18class BlockEventCoordinator : public ::EventCoordinator<::BlockEventListener> {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BlockGameplayHandler>> mBlockGameplayHandler;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI ::CoordinatorResult sendEvent(::EventRef<::BlockGameplayEvent<::CoordinatorResult>> const& event);
29
30 MCAPI ::CoordinatorResult sendEvent(::EventRef<::MutableBlockGameplayEvent<::CoordinatorResult>> event);
31 // NOLINTEND
32};
Definition BlockEventCoordinator.h:18
Definition BlockEventListener.h:22
Definition BlockGameplayHandler.h:13
Definition EventCoordinator.h:7
Definition EventRef.h:6
Definition BlockGameplayEvent.h:23
Definition MutableBlockGameplayEvent.h:9