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virtual::EventResult | onBlockPlacedByPlayer (::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater) |
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virtual::EventResult | onBlockDestroyedByPlayer (::Player &player, ::Block const &destroyedBlock, ::BlockPos const &pos, ::ItemStackBase const &, ::ItemStackBase const &) |
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virtual::EventResult | onBlockInPosWillBeDestroyedByPlayer (::Player &player, ::BlockPos const &pos) |
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virtual::EventResult | onBlockMovedByPiston (::BlockPos const &pistonPos, ::BlockPos const &blockPos, ::PistonState const action) |
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virtual::EventResult | onBlockDestructionStopped (::Player &player, ::BlockPos const &blockPos, int progress) |
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virtual::EventResult | onBlockDestructionStarted (::Player &, ::BlockPos const &, ::Block const &, uchar const) |
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virtual::EventResult | onBlockInteractedWith (::Player &player, ::BlockPos const &blockPos) |
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virtual::EventResult | onBlockExploded (::Dimension &dimension, ::BlockPos const &blockPos, ::Block const &destroyedBlock, ::Actor *source) |
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virtual::EventResult | onBlockModified (::BlockPos const &pos, ::Block const &oldBlock, ::Block const &newBlock) |
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virtual::EventResult | onUnknownBlockReceived (::Level &level, ::NewBlockID const &blockId, ushort data) |
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virtual::EventResult | onEvent (::BlockNotificationEvent const &event) |
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MCFOLD::EventResult | $onBlockPlacedByPlayer (::Player &player, ::Block const &placedBlock, ::BlockPos const &pos, bool isUnderwater) |
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MCFOLD::EventResult | $onBlockDestroyedByPlayer (::Player &player, ::Block const &destroyedBlock, ::BlockPos const &pos, ::ItemStackBase const &, ::ItemStackBase const &) |
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MCFOLD::EventResult | $onBlockInPosWillBeDestroyedByPlayer (::Player &player, ::BlockPos const &pos) |
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MCFOLD::EventResult | $onBlockMovedByPiston (::BlockPos const &pistonPos, ::BlockPos const &blockPos, ::PistonState const action) |
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MCFOLD::EventResult | $onBlockDestructionStopped (::Player &player, ::BlockPos const &blockPos, int progress) |
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MCFOLD::EventResult | $onBlockDestructionStarted (::Player &, ::BlockPos const &, ::Block const &, uchar const) |
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MCFOLD::EventResult | $onBlockInteractedWith (::Player &player, ::BlockPos const &blockPos) |
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MCFOLD::EventResult | $onBlockExploded (::Dimension &dimension, ::BlockPos const &blockPos, ::Block const &destroyedBlock, ::Actor *source) |
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MCFOLD::EventResult | $onBlockModified (::BlockPos const &pos, ::Block const &oldBlock, ::Block const &newBlock) |
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MCFOLD::EventResult | $onUnknownBlockReceived (::Level &level, ::NewBlockID const &blockId, ushort data) |
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MCFOLD::EventResult | $onEvent (::BlockNotificationEvent const &event) |
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