3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/ShapeType.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10#include "mc/world/level/block/WallConnectionType.h"
26namespace BlockEvents {
class BlockPlaceEvent; }
27namespace BlockEvents {
class BlockPlayerInteractEvent; }
28namespace BlockEvents {
class BlockQueuedTickEvent; }
36 virtual ::Block
const&
37 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
56 virtual ::AABB getCollisionShape(
64 virtual ::AABB
const& getOutline(
72 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
75 virtual bool canConnect(
::Block const& otherBlock, uchar,
::Block const&)
const ;
83 virtual bool isWallBlock()
const ;
89 virtual ::HitResult clip(
95 ::ShapeType shapeType,
104 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
113 MCAPI ::WallConnectionType
134 MCAPI
static float const& POST_HEIGHT();
136 MCAPI static ::BaseGameVersion
const& WALL_DOESNT_BREAK_FALLING_BLOCK_VERSION();
142 MCAPI ::Block
const& $getPlacementBlock(
156 MCAPI ::AABB
const& $getVisualShapeInWorld(
163 MCAPI ::AABB $getCollisionShape(
170 MCFOLD ::AABB
const& $getOutline(
177 MCFOLD
bool $canConnect(
::Block const& otherBlock, uchar,
::Block const&)
const;
182 MCFOLD
bool $isWallBlock()
const;
186 MCFOLD ::HitResult $clip(
192 ::ShapeType shapeType,
198 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:66
Definition BlockType.h:84
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition HitResult.h:17
Definition IConstBlockSource.h:24
Definition WallBlock.h:31
static MCAPI void ** $vftable()
Definition optional_ref.h:10