34 virtual ::Block
const&
35 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
67 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
70 virtual bool canConnect(
::Block const& otherBlock, uchar,
::Block const&)
const ;
78 virtual bool isWallBlock()
const ;
89 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
98 MCAPI ::WallConnectionType
117 MCAPI
static float const& POST_HEIGHT();
119 MCAPI static ::BaseGameVersion
const& WALL_DOESNT_BREAK_FALLING_BLOCK_VERSION();
132 $getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
155 MCFOLD
bool $canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const;
157 MCFOLD
bool $canConnect(
::Block const& otherBlock, uchar,
::Block const&)
const;
162 MCFOLD
bool $isWallBlock()
const;
170 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
176 MCAPI
static void** $vftable();