34 virtual ::Block
const&
35 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
47 virtual ::AABB getCollisionShape(
54 virtual ::AABB
const& getOutline(
61 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
63 virtual bool isWallBlock()
const ;
67 virtual ::HitResult clip(
73 ::ShapeType shapeType,
80 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
88 MCAPI ::WallConnectionType
109 MCAPI
static float const& POST_HEIGHT();
111 MCAPI static ::BaseGameVersion
const& WALL_DOESNT_BREAK_FALLING_BLOCK_VERSION();
117 MCAPI ::Block
const& $getPlacementBlock(
129 MCAPI ::AABB
const& $getVisualShapeInWorld(
136 MCAPI ::AABB $getCollisionShape(
143 MCFOLD ::AABB
const& $getOutline(
150 MCFOLD
bool $canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const;
152 MCFOLD
bool $isWallBlock()
const;
156 MCFOLD ::HitResult $clip(
162 ::ShapeType shapeType,
168 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
176 MCAPI
static void** $vftable();