34 virtual ::Block
const&
35 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
54 virtual ::AABB getCollisionShape(
62 virtual ::AABB
const& getOutline(
70 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
73 virtual bool canConnect(
::Block const& otherBlock, uchar,
::Block const&)
const ;
81 virtual bool isWallBlock()
const ;
87 virtual ::HitResult clip(
93 ::ShapeType shapeType,
98 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
107 MCAPI ::WallConnectionType
128 MCAPI
static float const& POST_HEIGHT();
130 MCAPI static ::BaseGameVersion
const& WALL_DOESNT_BREAK_FALLING_BLOCK_VERSION();
136 MCAPI ::Block
const& $getPlacementBlock(
150 MCAPI ::AABB
const& $getVisualShapeInWorld(
157 MCAPI ::AABB $getCollisionShape(
164 MCFOLD ::AABB
const& $getOutline(
171 MCFOLD
bool $canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const;
173 MCFOLD
bool $canConnect(
::Block const& otherBlock, uchar,
::Block const&)
const;
178 MCFOLD
bool $isWallBlock()
const;
182 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);