3#include "mc/_HeaderOutputPredefine.h"
27 ::std::string
const& lootTable
39 ::std::string
const& lootTable
51 ::std::string
const& lootTable
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition StructureHelpers.h:14
static MCAPI bool createChest(::StructurePiece &piece, ::BlockSource ®ion, ::BoundingBox const &chunkBB, ::Random &random, int x, int y, int z, uchar direction, ::std::string const &lootTable)
static MCAPI bool createMinecartChest(::StructurePiece &piece, ::BlockSource ®ion, ::BoundingBox const &chunkBB, ::Random &random, int x, int y, int z, int direction, ::std::string const &lootTable)
static MCAPI void fillColumnDown(::StructurePiece &piece, ::BlockSource ®ion, ::Block const &block, int x, int startY, int z, ::BoundingBox const &chunkBB)
static MCAPI int getTorchRotation(int structureOrientation, ushort torchOrientation)
static MCAPI bool createDispenser(::StructurePiece &piece, ::BlockSource ®ion, ::BoundingBox const &chunkBB, ::Random &random, int x, int y, int z, int facing, ::std::string const &lootTable)
Definition StructurePiece.h:18