27 virtual void playerSaveLimboActors(
36 virtual void playerStartChangeDimensionSuspendRegion(
::Player& player, ::DimensionType fromDimension) = 0;
46 virtual void playerPrepareRegion(
52 virtual bool playerWaitForServer(
::Player& player, ::std::chrono::steady_clock::time_point currentTime) = 0;
61 virtual void startWaitForRespawn(
::Player const& player) = 0;
63 virtual void playerSwitchDimension(
69 virtual bool doRespawnIfReady(