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virtual void | playerSaveLimboActors (::Player &, ::ChangeDimensionRequest &, ::Dimension &, ::PlayerLimboActorManager *)=0 |
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virtual void | playerDestroyRemotePlayers (::GameplayUserManager &)=0 |
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virtual void | playerStartChangeDimensionSuspendRegion (::Player &, ::DimensionType)=0 |
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virtual void | setTransitionLocation (::Player &, ::ChangeDimensionRequest &, ::Dimension &)=0 |
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virtual void | syncTransitionComponentTargetPosition (::Player &, ::ChangeDimensionRequest const &)=0 |
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virtual void | playerDestroyRegion (::Player &, ::ChangeDimensionRequest const &)=0 |
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virtual void | playerPrepareRegion (::Player &, ::ChangeDimensionRequest const &, ::Dimension const &)=0 |
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virtual bool | playerWaitForServer (::Player &, ::std::chrono::steady_clock::time_point)=0 |
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virtual bool | playerWaitForDimensionTransitionSystem (::Player const &, ::EntityRegistry &)=0 |
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virtual void | sendClientRespawnMovePacketFromServer (::Player const &, ::ChangeDimensionRequest &)=0 |
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virtual bool | waitForSubChunks (::Player &, ::Dimension const &)=0 |
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virtual void | startWaitForRespawn (::Player const &)=0 |
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virtual void | playerSwitchDimension (::Player &, ::ChangeDimensionRequest &, ::AddLimboActorHelper *)=0 |
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virtual bool | doRespawnIfReady (::Player &, ::ChangeDimensionRequest &, ::AddLimboActorHelper *)=0 |
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virtual void | setPacketSender (::PacketSender &)=0 |
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virtual ::Bedrock::PubSub::Connector< void(::DimensionType)> & | getOnAnyPlayerChangeDimensionPreSuspendRegionConnector ()=0 |
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virtual ::Bedrock::PubSub::Connector< void()> & | getOnAnyPlayerChangeDimensionPrepareRegionCompleteConnector ()=0 |
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