68 virtual ::SpawnSettings
const& getSpawnSettings()
const ;
74 virtual ::ActorSpawnRuleGroup
const* getSpawnRules()
const ;
77 virtual ::ActorSpawnRuleGroup* getSpawnRulesMutable()
const ;
80 virtual ::SpawnGroupRegistry
const* getSpawnGroupRegistry()
const ;
83 virtual ::br::spawn::EntityTypeCache* getEntityTypeCache()
const ;
86 virtual ::ItemActor* spawnItem(
105 virtual void tickMobCount() ;
108 virtual void incrementSpawnableTickedMob() ;
111 virtual uint getSpawnableTickedMobCountPrevious()
const ;
114 virtual ::std::unordered_set<::ActorUniqueID> spawnMobGroup(
116 ::std::string
const& spawnGroupId,
119 bool validateDistToPlayer,
120 ::std::function<
void(
::Mob&)>&& spawnedCallback
130 MCAPI
void _postProcessSpawnMobs(
140 MCAPI
void _sendHerdEvents(
::MobSpawnHerdInfo const& herdInfo, ::std::vector<::Mob*>& spawnGroup)
const;
144 MCAPI
void _spawnMobInCluster(
149 ::std::vector<::Mob*>& spawnGroup
154 MCAPI
void _updateGroupPersistence(
::MobSpawnRules const& spawnRules, ::std::vector<::Mob*>
const& spawnGroup);
166 MCAPI static ::std::unordered_set<::ChunkPos>
const& SPAWN_RING_OFFSETS();
180 MCFOLD ::SpawnSettings
const& $getSpawnSettings()
const;
184 MCFOLD ::ActorSpawnRuleGroup
const* $getSpawnRules()
const;
186 MCFOLD ::ActorSpawnRuleGroup* $getSpawnRulesMutable()
const;
188 MCFOLD ::SpawnGroupRegistry
const* $getSpawnGroupRegistry()
const;
190 MCFOLD ::br::spawn::EntityTypeCache* $getEntityTypeCache()
const;
200 MCAPI
void $tickMobCount();
202 MCAPI
void $incrementSpawnableTickedMob();
204 MCAPI uint $getSpawnableTickedMobCountPrevious()
const;
206 MCAPI ::std::unordered_set<::ActorUniqueID> $spawnMobGroup(
208 ::std::string
const& spawnGroupId,
211 bool validateDistToPlayer,
212 ::std::function<
void(
::Mob&)>&& spawnedCallback
219 MCAPI
static void** $vftable();