LeviLamina
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SetItemCountFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemInstance;
11class ItemStack;
13class Random;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 0
33 virtual ~SetItemCountFunction() /*override*/ = default;
34
35 // vIndex: 4
36 virtual void apply(::ItemStack& item, ::Random& random, ::LootTableContext& context) /*override*/;
37
38 // vIndex: 2
39 virtual void apply(::ItemInstance& itemInstance, ::Random& random, ::LootTableContext& context) /*override*/;
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI void $apply(::ItemStack& item, ::Random& random, ::LootTableContext& context);
52
53 MCAPI void $apply(::ItemInstance& itemInstance, ::Random& random, ::LootTableContext& context);
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCAPI static void** $vftable();
60 // NOLINTEND
61};
Definition ItemInstance.h:16
Definition ItemStack.h:25
Definition LootItemFunction.h:17
Definition LootTableContext.h:20
Definition Random.h:16
Definition SetItemCountFunction.h:16
Definition context.h:5
Definition Alias.h:14