LeviLamina
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PlayerValidation::ValidationSystem Struct Reference
+ Inheritance diagram for PlayerValidation::ValidationSystem:

Public Member Functions

ValidationSystemoperator= (ValidationSystem const &)
 
 ValidationSystem (ValidationSystem const &)
 
virtual void tick (::StrictExecutionContext< ::Filter<::PlayerComponent >, ::Read<::StateVectorComponent >, ::Write<::ActorOwnerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter<::PlayerComponent >, ::Read<::StateVectorComponent >, ::Write<::ActorOwnerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
 

Static Public Member Functions

static MCAPI ::TickingSystemWithInfo createSystem (::std::string &&message)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 32 > mUnk98615a
 

The documentation for this struct was generated from the following file: