LeviLamina
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PlayerValidation::ValidationSystem Struct Reference
Inheritance diagram for PlayerValidation::ValidationSystem:

Public Types

using Base

Public Member Functions

virtual void tick (::StrictExecutionContext< ::Filter<::PlayerComponent >, ::Read<::StateVectorComponent >, ::Write<::ActorOwnerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $tick (::StrictExecutionContext< ::Filter<::PlayerComponent >, ::Read<::StateVectorComponent >, ::Write<::ActorOwnerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)

Static Public Member Functions

static MCAPI ::TickingSystemWithInfo createSystem (::std::string &&message)
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 32, ::std::string const > mMessage

Member Typedef Documentation

◆ Base

using PlayerValidation::ValidationSystem::Base
Initial value:
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AddRemove.h:6
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Read.h:6
Definition Write.h:6

Member Function Documentation

◆ $vftable()

MCAPI void ** PlayerValidation::ValidationSystem::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: