27 ::Filter<::PlayerComponent>,
28 ::Read<::StateVectorComponent>,
29 ::Write<::ActorOwnerComponent>,
33 ::EntityFactoryT<>>> {
42 ValidationSystem& operator=(ValidationSystem
const&);
43 ValidationSystem(ValidationSystem
const&);
60 virtual ~ValidationSystem() =
default;
66 MCNAPI static ::TickingSystemWithInfo
createSystem(::std::string&& message);
Definition StrictExecutionContext.h:6
MCAPI void $tick(::StrictExecutionContext< ::Filter<::PlayerComponent >, ::Read<::StateVectorComponent >, ::Write<::ActorOwnerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)