LeviLamina
Loading...
Searching...
No Matches
ValidationSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
19struct PlayerComponent;
22// clang-format on
23
24namespace PlayerValidation {
25
26struct ValidationSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
27 ::Filter<::PlayerComponent>,
28 ::Read<::StateVectorComponent>,
29 ::Write<::ActorOwnerComponent>,
30 ::AddRemove<>,
31 ::GlobalRead<>,
32 ::GlobalWrite<>,
33 ::EntityFactoryT<>>> {
34public:
35 // member variables
36 // NOLINTBEGIN
38 // NOLINTEND
39
40public:
41 // prevent constructor by default
42 ValidationSystem& operator=(ValidationSystem const&);
43 ValidationSystem(ValidationSystem const&);
44 ValidationSystem();
45
46public:
47 // virtual functions
48 // NOLINTBEGIN
49 virtual void tick(
58 ) /*override*/;
59
60 virtual ~ValidationSystem() /*override*/ = default;
61 // NOLINTEND
62
63public:
64 // static functions
65 // NOLINTBEGIN
66 MCNAPI static ::TickingSystemWithInfo createSystem(::std::string&& message);
67 // NOLINTEND
68
69public:
70 // virtual function thunks
71 // NOLINTBEGIN
72 MCNAPI void $tick(
81 );
82
83
84 // NOLINTEND
85
86public:
87 // vftables
88 // NOLINTBEGIN
89 MCNAPI static void** $vftable();
90 // NOLINTEND
91};
92
93} // namespace PlayerValidation
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AddRemove.h:6
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition PlayerComponent.h:5
MCAPI void $tick(::StrictExecutionContext< ::Filter<::PlayerComponent >, ::Read<::StateVectorComponent >, ::Write<::ActorOwnerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable()
static MCAPI ::TickingSystemWithInfo createSystem(::std::string &&message)
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition Write.h:6
Definition context.h:5
Definition Alias.h:14