LeviLamina
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ValidationSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
19struct PlayerComponent;
22// clang-format on
23
24namespace PlayerValidation {
25
26struct ValidationSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
27 ::Filter<::PlayerComponent>,
28 ::Read<::StateVectorComponent>,
29 ::Write<::ActorOwnerComponent>,
30 ::AddRemove<>,
31 ::GlobalRead<>,
32 ::GlobalWrite<>,
33 ::EntityFactoryT<>>> {
34public:
35 // member variables
36 // NOLINTBEGIN
38 // NOLINTEND
39
40public:
41 // prevent constructor by default
42 ValidationSystem& operator=(ValidationSystem const&);
45
46public:
47 // virtual functions
48 // NOLINTBEGIN
49 // vIndex: 5
50 virtual void tick(::StrictExecutionContext<
57 ::EntityFactoryT<>>& context) /*override*/;
58
59 // vIndex: 0
60 virtual ~ValidationSystem() /*override*/ = default;
61 // NOLINTEND
62
63public:
64 // static functions
65 // NOLINTBEGIN
66 MCAPI static ::TickingSystemWithInfo createSystem(::std::string&& message);
67 // NOLINTEND
68
69public:
70 // destructor thunk
71 // NOLINTBEGIN
72
73 // NOLINTEND
74
75public:
76 // virtual function thunks
77 // NOLINTBEGIN
78 MCAPI void $tick(::StrictExecutionContext<
86 // NOLINTEND
87
88public:
89 // vftables
90 // NOLINTBEGIN
91 MCAPI static void** $vftable();
92 // NOLINTEND
93};
94
95} // namespace PlayerValidation
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AddRemove.h:6
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition PlayerComponent.h:5
Definition ValidationSystem.h:33
Definition Read.h:6
Definition StateVectorComponent.h:10
Definition TickingSystemWithInfo.h:11
Definition Write.h:6
Definition context.h:5
Definition Alias.h:14