33class TopSnowBlock :
public ::FallingBlock {
37 ::ll::TypedStorage<1, 1, bool> mUsePartialHeight;
38 ::ll::TypedStorage<1, 1, bool> mAllowFallOnPlace;
51 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
53 virtual ::AABB getCollisionShape(
60 virtual bool getCollisionShapeForCamera(
71 virtual bool tryToPlace(
78 virtual ::Block
const&
79 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
82 virtual bool isPreservingMediumWhenPlaced(::BlockType
const* medium)
const ;
92 virtual ::mce::Color getDustColor(
::Block const&)
const ;
94 virtual ::std::string getDustParticleName(
::Block const&)
const ;
96 virtual bool shouldStopFalling(
::Actor& entity)
const ;
98 virtual bool canBeBuiltOver(
102 ::BlockType
const& newBlock
107 virtual bool canProvideSupport(
::Block const& block, uchar, ::BlockSupportType)
const ;
109 virtual bool canHaveExtraData()
const ;
111 virtual bool isLavaBlocking()
const ;
119 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
125 MCAPI TopSnowBlock(::std::string
const& nameId,
int id,
bool usePartialHeight,
bool allowFallOnPlace);
129 MCAPI ::ItemInstance getResourceItemFromFalling()
const;
145 MCAPI static ::Block
const& buildSnowBlock(
::BlockSource& region,
::BlockPos const& pos,
int height,
bool additive);
149 MCAPI static ::Block
const&
156 MCAPI
static int const& MAX_HEIGHT();
158 MCAPI static ::BaseGameVersion
const& TOP_SNOW_FALL_ON_PLACE();
160 MCAPI static ::BaseGameVersion
const& TOP_SNOW_JAVA_PARITY_VERSION();
166 MCAPI
void* $ctor(::std::string
const& nameId,
int id,
bool usePartialHeight,
bool allowFallOnPlace);
174 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
176 MCAPI ::AABB $getCollisionShape(
183 MCAPI
bool $getCollisionShapeForCamera(
194 MCAPI
bool $tryToPlace(
201 MCAPI ::Block
const& $getPlacementBlock(
209 MCAPI
bool $isPreservingMediumWhenPlaced(::BlockType
const* medium)
const;
217 MCFOLD ::mce::Color $getDustColor(
::Block const&)
const;
219 MCAPI ::std::string $getDustParticleName(
::Block const&)
const;
221 MCAPI
bool $shouldStopFalling(
::Actor& entity)
const;
223 MCAPI
bool $canBeBuiltOver(
227 ::BlockType
const& newBlock
232 MCAPI
bool $canProvideSupport(
::Block const& block, uchar, ::BlockSupportType)
const;
234 MCFOLD
bool $canHaveExtraData()
const;
236 MCFOLD
bool $isLavaBlocking()
const;
243 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);