LeviLamina
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NetherFortressFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StructureFeature.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class BiomeSource;
12class ChunkPos;
13class Dimension;
15class Random;
16class StructureStart;
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 // vIndex: 1
36 virtual bool shouldAddHardcodedSpawnAreas() const /*override*/;
37
38 // vIndex: 4
39 virtual bool isFeatureChunk(
40 ::BiomeSource const& biomeSource,
41 ::Random& random,
42 ::ChunkPos const& chunkPos,
43 uint levelSeed,
44 ::IPreliminarySurfaceProvider const& preliminarySurfaceLevel,
45 ::Dimension const& dimension
46 ) /*override*/;
47
48 // vIndex: 5
49 virtual ::std::unique_ptr<::StructureStart> createStructureStart(
50 ::Dimension& generator,
51 ::BiomeSource const& biomeSource,
52 ::Random& random,
53 ::ChunkPos const& cp,
54 ::IPreliminarySurfaceProvider const& preliminarySurfaceLevel
55 ) /*override*/;
56
57 // vIndex: 0
58 virtual ~NetherFortressFeature() /*override*/ = default;
59 // NOLINTEND
60
61public:
62 // member functions
63 // NOLINTBEGIN
64 MCNAPI NetherFortressFeature(uint& seed, ::BaseGameVersion const& baseGameVersion);
65 // NOLINTEND
66
67public:
68 // constructor thunks
69 // NOLINTBEGIN
70 MCNAPI void* $ctor(uint& seed, ::BaseGameVersion const& baseGameVersion);
71 // NOLINTEND
72
73public:
74 // virtual function thunks
75 // NOLINTBEGIN
76 MCNAPI bool $shouldAddHardcodedSpawnAreas() const;
77
78 MCNAPI bool $isFeatureChunk(
79 ::BiomeSource const& biomeSource,
80 ::Random& random,
81 ::ChunkPos const& chunkPos,
82 uint levelSeed,
83 ::IPreliminarySurfaceProvider const& preliminarySurfaceLevel,
84 ::Dimension const& dimension
85 );
86
87 MCNAPI ::std::unique_ptr<::StructureStart> $createStructureStart(
88 ::Dimension& generator,
89 ::BiomeSource const& biomeSource,
90 ::Random& random,
91 ::ChunkPos const& cp,
92 ::IPreliminarySurfaceProvider const& preliminarySurfaceLevel
93 );
94 // NOLINTEND
95
96public:
97 // vftables
98 // NOLINTBEGIN
99 MCNAPI static void** $vftable();
100 // NOLINTEND
101};
Definition BaseGameVersion.h:8
Definition BiomeSource.h:19
Definition ChunkPos.h:11
Definition Dimension.h:83
Definition IPreliminarySurfaceProvider.h:8
Definition NetherFortressFeature.h:19
MCAPI ::std::unique_ptr<::StructureStart > $createStructureStart(::Dimension &generator, ::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &cp, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel)
MCAPI bool $shouldAddHardcodedSpawnAreas() const
MCAPI bool $isFeatureChunk(::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &chunkPos, uint levelSeed, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel, ::Dimension const &dimension)
MCAPI void * $ctor(uint &seed, ::BaseGameVersion const &baseGameVersion)
MCAPI NetherFortressFeature(uint &seed, ::BaseGameVersion const &baseGameVersion)
static MCAPI void ** $vftable()
Definition Random.h:11
Definition StructureFeature.h:23
Definition StructureStart.h:15
Definition Alias.h:14