3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/StructureFeature.h"
36 virtual bool shouldAddHardcodedSpawnAreas()
const ;
39 virtual bool isFeatureChunk(
49 virtual ::std::unique_ptr<::StructureStart> createStructureStart(
Definition BaseGameVersion.h:8
Definition BiomeSource.h:19
Definition Dimension.h:83
Definition IPreliminarySurfaceProvider.h:8
Definition NetherFortressFeature.h:19
MCAPI ::std::unique_ptr<::StructureStart > $createStructureStart(::Dimension &generator, ::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &cp, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel)
MCAPI bool $shouldAddHardcodedSpawnAreas() const
MCAPI bool $isFeatureChunk(::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &chunkPos, uint levelSeed, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel, ::Dimension const &dimension)
MCAPI void * $ctor(uint &seed, ::BaseGameVersion const &baseGameVersion)
MCAPI NetherFortressFeature(uint &seed, ::BaseGameVersion const &baseGameVersion)
static MCAPI void ** $vftable()
Definition StructureFeature.h:23
Definition StructureStart.h:15