3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/screens/ScreenContext.h"
7#include "mc/client/renderer/MinecraftGraphicsPipeline.h"
8#include "mc/client/renderer/RenderGraph.h"
9#include "mc/deps/core/file/PathBuffer.h"
10#include "mc/deps/core/math/Matrix.h"
11#include "mc/deps/core/memory/LinearAllocator.h"
12#include "mc/deps/core/timing/Clock.h"
13#include "mc/deps/core/utility/NonOwnerPointer.h"
14#include "mc/deps/core/utility/optional_ref.h"
15#include "mc/deps/core/utility/pub_sub/Connector.h"
16#include "mc/deps/core/utility/pub_sub/Subscription.h"
33namespace mce {
class Color; }
46 enum class FrameCaptureMode :
int {
55 ::ll::UntypedStorage<8, 8> mUnk326994;
56 ::ll::UntypedStorage<8, 8> mUnkedc2e7;
61 Overlays& operator=(Overlays
const&);
62 Overlays(Overlays
const&);
66 using PauseStateChangeConnector = ::Bedrock::PubSub::Connector<void(
bool)>;
68 using FrameObjectPtr = ::std::unique_ptr<::FrameRenderObject, ::std::function<void(::FrameRenderObject*)>>;
73 ::ll::TypedStorage<8, 72, ::std::unique_ptr<::FrameRenderObject, ::std::function<void(::FrameRenderObject*)>>>
74 mFrameObject_NoAccessOutsideRender;
75 ::ll::TypedStorage<8, 16, ::LinearAllocator<::FrameRenderObject>> mLinearAllocator;
76 ::ll::TypedStorage<8, 208, ::MinecraftGraphicsPipeline> mMinecraftGraphicsPipeline;
77 ::ll::TypedStorage<8, 8, ::MinecraftGraphics&> mMinecraftGraphics;
78 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::IClientInstance>> mClient;
79 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::IClientInstance>> mPrimaryClient;
80 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::FrameAnomalyDetector>> mFrameAnomalyDetector;
81 ::ll::TypedStorage<8, 16, ::GameRenderer::Overlays> mOverlays;
82 ::ll::TypedStorage<8, 88, ::mce::RenderGraph> mRenderGraph;
83 ::ll::TypedStorage<4, 24, ::mce::Clock> mClock;
84 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Tessellator>> mTessellator;
85 ::ll::TypedStorage<8, 8, ::TickingTextureStage*> mTickingTextureStage;
86 ::ll::TypedStorage<4, 4, float> mLastClockTime;
87 ::ll::TypedStorage<1, 1, bool> mFlushedInitCommandList;
88 ::ll::TypedStorage<4, 4, int> _tick;
89 ::ll::TypedStorage<2, 2, short> mPointerX;
90 ::ll::TypedStorage<2, 2, short> mPointerY;
91 ::ll::TypedStorage<1, 1, bool> mUseLowFrequencyUIRender;
92 ::ll::TypedStorage<4, 8, ::std::optional<::GameRenderer::FrameCaptureMode>> mFrameCaptureMode;
93 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::InsideCubeRenderer>> mInsideCubeRenderer;
94 ::ll::TypedStorage<8, 8, ::std::chrono::nanoseconds> mLastFrameTime;
95 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::PlayerRenderView>>> mPlayerViews;
96 ::ll::TypedStorage<8, 8, ::optional_ref<::mce::RenderStage>> mDirectOutputStage;
97 ::ll::TypedStorage<8, 8, ::optional_ref<::CommandListQueue>> mCommandListQueue;
98 ::ll::TypedStorage<8, 280, ::std::optional<::ScreenContext>> mCurrentFrameScreenContext;
99 ::ll::TypedStorage<4, 64, ::Matrix> mLastLevelViewMatrix;
100 ::ll::TypedStorage<4, 64, ::Matrix> mLastLevelViewMatrixAbsolute;
101 ::ll::TypedStorage<4, 64, ::Matrix> mLastLevelProjMatrix;
102 ::ll::TypedStorage<4, 64, ::Matrix> mLastLevelWorldMatrix;
103 ::ll::TypedStorage<4, 64, ::Matrix> mCubemapWorldMatrix;
104 ::ll::TypedStorage<1, 1, bool> mCubemapRotationPaused;
105 ::ll::TypedStorage<8, 8, double> mCubemapRotationSeconds;
106 ::ll::TypedStorage<1, 1, bool> mHasCustomSoftwareCursor;
107 ::ll::TypedStorage<8, 32, ::Core::PathBuffer<::std::string>> mCustomSoftwareCursorAsset;
108 ::ll::TypedStorage<8, 32, ::std::string> mExperimentsString;
109 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::IRenderChunkGarbageCollection>> mGarbageCollection;
110 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mPauseSubscription;
115 GameRenderer& operator=(GameRenderer
const&);
116 GameRenderer(GameRenderer
const&);
122 virtual ~GameRenderer() =
default;
129 ::Bedrock::NotNullNonOwnerPtr<::IClientInstance>
const& ci,
130 ::MinecraftGraphics& graphics,
131 ::Bedrock::NotNullNonOwnerPtr<::FrameAnomalyDetector>
const& frameAnomalyDetector
134 MCAPI
void _checkAndDrawInputUI(::ScreenContext& screenContext);
136 MCAPI ::std::weak_ptr<::PlayerRenderView> addPlayerRenderView(::LevelRenderer& renderer);
138 MCAPI
void createRenderGraph(::mce::RenderContext& renderContext,
bool onResume);
140 MCAPI ::ScreenContext makeScreenContext(
float a);
142 MCAPI
void onAppSuspended();
144 MCAPI
void onSubClientRemoved(::IClientInstance
const& client);
146 MCAPI
void registerPauseManagerCallback(::Bedrock::PubSub::Connector<
void(
bool)>& connector);
148 MCAPI
void removePlayerRenderView(::PlayerRenderView* view);
150 MCAPI
void renderCurrentFrame(
float a);
152 MCAPI
void renderDebugScreen(::ScreenContext& screenContext, ::IClientInstance& client);
154 MCAPI
void setLevel(::Level* level, ::Dimension* dimension);
162 MCAPI
static void setClearColor(::IClientInstance& client, ::ScreenContext& screenContext);
168 MCAPI static ::mce::Color& mClearColor();
170 MCAPI
static bool& mSplitScreenActive();
172 MCAPI static ::std::string& mVersionString();
179 ::Bedrock::NotNullNonOwnerPtr<::IClientInstance>
const& ci,
180 ::MinecraftGraphics& graphics,
181 ::Bedrock::NotNullNonOwnerPtr<::FrameAnomalyDetector>
const& frameAnomalyDetector
Definition CommandListQueue.h:5
Definition Dimension.h:86
Definition FrameAnomalyDetector.h:13
Definition GameRenderer.h:5
Definition IClientInstance.h:5
Definition IRenderChunkGarbageCollection.h:5
Definition InsideCubeRenderer.h:5
Definition LevelRenderer.h:5
Definition MinecraftGraphics.h:5
Definition PlayerRenderView.h:5
Definition Tessellator.h:5
Definition TickingTextureStage.h:5
Definition RenderContext.h:7
Definition RenderStage.h:7
Definition FrameRenderObject.h:5
Definition GameRenderer.h:15