LeviLamina
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FillContainerFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemInstance;
11class ItemStack;
14class Random;
15namespace Json { class Value; }
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 32, ::std::string> mLootTable;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 0
29 virtual ~FillContainerFunction() /*override*/ = default;
30
31 // vIndex: 4
32 virtual void apply(::ItemStack& item, ::Random& random, ::LootTableContext& context) /*override*/;
33
34 // vIndex: 2
35 virtual void apply(::ItemInstance& itemInstance, ::Random& random, ::LootTableContext& context) /*override*/;
36
37 // vIndex: 5
38 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
39 // NOLINTEND
40
41public:
42 // static functions
43 // NOLINTBEGIN
44 MCNAPI static ::std::unique_ptr<::LootItemFunction>
45 deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition>>& predicates);
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCNAPI void $apply(::ItemStack& item, ::Random& random, ::LootTableContext& context);
52
53 MCNAPI void $apply(::ItemInstance& itemInstance, ::Random& random, ::LootTableContext& context);
54
55 MCNAPI ::LootItemFunction::FunctionType $getFunctionType() const;
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCNAPI static void** $vftable();
62 // NOLINTEND
63};
Definition FillContainerFunction.h:18
static MCAPI ::std::unique_ptr<::LootItemFunction > deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition > > &predicates)
static MCAPI void ** $vftable()
MCAPI::LootItemFunction::FunctionType $getFunctionType() const
MCAPI void $apply(::ItemStack &item, ::Random &random, ::LootTableContext &context)
MCAPI void $apply(::ItemInstance &itemInstance, ::Random &random, ::LootTableContext &context)
Definition ItemInstance.h:15
Definition ItemStack.h:23
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootItemFunction.h:17
Definition LootTableContext.h:19
Definition Random.h:10
Definition context.h:5