25class Shulker :
public ::Mob {
35 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
41 virtual bool checkSpawnRules(
bool) ;
43 virtual int getArmorValue()
const ;
45 virtual void _doInitialMove() ;
47 virtual ::std::unique_ptr<::BodyControl> initBodyControl() ;
49 virtual float getShadowRadius()
const ;
51 virtual float getMaxHeadXRot() ;
53 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
55 virtual ~Shulker() =
default;
67 MCAPI
void _calculateBB();
69 MCAPI
bool _canOpenLidAt(
::BlockPos position, uchar direction)
const;
71 MCAPI
bool _getAttached()
const;
73 MCAPI
bool _isPosOccupiedByOtherShulker(
::BlockPos blockPos)
const;
75 MCAPI
bool _isValidAttach(
::BlockPos attachPos, uchar direction);
77 MCAPI
void _peekAmountTick();
79 MCAPI
bool _tryAttachingToNeighbouringFaces(
::BlockPos currentPos);
81 MCAPI
bool _trySetNewAttachPosition(
::BlockPos pos);
83 MCAPI
void _trySpawnShulker();
85 MCAPI
bool _tryTeleportSomewhere();
87 MCAPI
void postNormalTick();
121 MCAPI
bool $checkSpawnRules(
bool);
123 MCAPI
int $getArmorValue()
const;
125 MCFOLD
void $_doInitialMove();
127 MCFOLD ::std::unique_ptr<::BodyControl> $initBodyControl();
129 MCFOLD
float $getShadowRadius()
const;
131 MCFOLD
float $getMaxHeadXRot();
133 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
141 MCAPI
static void** $vftable();
Definition BodyControl.h:13
Definition EntityContext.h:16