35 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
44 virtual bool checkSpawnRules(
bool) ;
47 virtual int getArmorValue()
const ;
50 virtual void _doInitialMove() ;
53 virtual ::std::unique_ptr<::BodyControl> initBodyControl() ;
56 virtual float getShadowRadius()
const ;
59 virtual float getMaxHeadXRot() ;
62 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
77 MCAPI
void _calculateBB();
79 MCAPI
bool _canOpenLidAt(
::BlockPos position, uchar direction)
const;
81 MCAPI
bool _getAttached()
const;
83 MCAPI
bool _isPosOccupiedByOtherShulker(
::BlockPos blockPos)
const;
85 MCAPI
bool _isValidAttach(
::BlockPos attachPos, uchar direction);
87 MCAPI
void _peekAmountTick();
89 MCAPI
bool _tryAttachingToNeighbouringFaces(
::BlockPos currentPos);
91 MCAPI
bool _trySetNewAttachPosition(
::BlockPos pos);
93 MCAPI
void _trySpawnShulker();
95 MCAPI
bool _tryTeleportSomewhere();
97 MCAPI
void postNormalTick();
113 MCAPI static ::std::shared_ptr<::AttributeModifier>& COVERED_ARMOR_MODIFIER();
115 MCAPI static ::mce::UUID
const& COVERED_ARMOR_MODIFIER_UUID();
145 MCAPI
bool $checkSpawnRules(
bool);
147 MCAPI
int $getArmorValue()
const;
149 MCFOLD
void $_doInitialMove();
151 MCFOLD ::std::unique_ptr<::BodyControl> $initBodyControl();
153 MCFOLD
float $getShadowRadius()
const;
155 MCFOLD
float $getMaxHeadXRot();
157 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
163 MCAPI
static void** $vftable();
Definition BodyControl.h:13
Definition EntityContext.h:16