37 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
46 virtual bool checkSpawnRules(
bool) ;
49 virtual int getArmorValue()
const ;
52 virtual void _doInitialMove() ;
55 virtual ::std::unique_ptr<::BodyControl> initBodyControl() ;
58 virtual float getShadowRadius()
const ;
61 virtual float getMaxHeadXRot() ;
64 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
79 MCAPI
void _calculateBB();
81 MCAPI
bool _canOpenLidAt(
::BlockPos position, uchar direction)
const;
83 MCAPI
bool _getAttached()
const;
85 MCAPI
bool _isPosOccupiedByOtherShulker(
::BlockPos blockPos)
const;
87 MCAPI
bool _isValidAttach(
::BlockPos attachPos, uchar direction);
89 MCAPI
void _peekAmountTick();
91 MCAPI
bool _tryAttachingToNeighbouringFaces(
::BlockPos currentPos);
93 MCAPI
bool _trySetNewAttachPosition(
::BlockPos pos);
95 MCAPI
void _trySpawnShulker();
97 MCAPI
bool _tryTeleportSomewhere();
99 MCAPI
void postNormalTick();
133 MCAPI
bool $checkSpawnRules(
bool);
135 MCAPI
int $getArmorValue()
const;
137 MCFOLD
void $_doInitialMove();
139 MCFOLD ::std::unique_ptr<::BodyControl> $initBodyControl();
141 MCFOLD
float $getShadowRadius()
const;
143 MCFOLD
float $getMaxHeadXRot();
145 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
Definition BodyControl.h:13
Definition EntityContext.h:16