3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/GeneratorType.h"
20namespace BiomeDecorationSystem {
25 ::BlockSource& source,
27 ::gsl::span<::gsl::not_null<::Biome const*>> uniqueBiomes,
28 ::std::string
const& pass,
29 ::IPreliminarySurfaceProvider
const& preliminarySurfaceProvider
32MCAPI
bool decorateBiome(
34 ::BlockSource& source,
36 ::gsl::span<::BiomeDecorationFeature const> featureList,
37 ::std::string
const& pass,
39 ::IPreliminarySurfaceProvider
const& preliminarySurfaceProvider
42MCAPI
bool decorateLargeFeature(
43 ::GeneratorType generatorType,
45 ::BlockVolumeTarget& target,
47 ::gsl::span<::BiomeDecorationFeature const> featureList,
48 ::ChunkPos
const& pos,
49 ::std::string
const& pass
52MCAPI
void decorateLargeFeature(
55 ::BlockVolumeTarget& target,
57 ::ChunkPos
const& pos,
58 ::std::string
const& pass
Definition BlockSource.h:71
Definition IPreliminarySurfaceProvider.h:8
Definition LevelChunk.h:79
Definition BiomeDecorationFeature.h:15