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| virtual void | onAgentAction (::AgentActionType actionType, ::std::string const &requestId, ::Json::Value const &result) const |
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| virtual void | onCommand (::CommandOrigin const &origin, ::CommandOutput const &output) |
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| virtual void | blockBroken (::Player const *player, ::Block const &block, int method, int variantData, ushort auxType) const |
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| virtual void | blockPlaced (::Player const *player, ::Block const &block, bool underWater, ushort auxType) const |
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| virtual void | cameraUsed (bool isSelfie) const |
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| virtual void | codeBuilderRuntimeAction (::std::string const &action) const |
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| virtual void | codeBuilderScoreChanged (::std::string const &objective, int const score) const |
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| virtual void | chunkChanged (::LevelChunk &chunk) const |
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| virtual void | chunkLoaded (::LevelChunk &chunk) const |
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| virtual void | chunkUnloaded (::LevelChunk &chunk) const |
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| virtual void | endOfDay (::Player const *player) const |
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| virtual void | entitySpawned (::Player const *player, int mobType, uint spawnMethod) const |
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| virtual void | itemAcquired (::Player const *player, ::ItemDescriptor const &item, int, uint amountAcquired, int acquisitionMethod) const |
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| virtual void | itemCrafted (::Player const *player, bool craftingTable, ::ItemInstance const &item, bool recipeBook, bool hadSearchString, bool craftedAutomatically, int startingTabId, int endingTabId, int numTabsChanged, bool filterOn, bool recipeBookShown) const |
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| virtual void | itemDropped (::Player const *player, ::ItemDescriptor const &item) const |
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| virtual void | itemEquipped (::Player const *player, ::ItemInstance const &item, int slot) const |
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| virtual void | itemInteracted (::Player const *player, ::ItemInstance const &item, int method) const |
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| virtual void | itemSmelted (::Player const *player, ::ItemDescriptor const &item, ::ItemDescriptor const &lastFuelItem) const |
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| virtual void | itemUsed (::Player const *player, ::ItemDescriptor const &item, int useMethod) const |
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| virtual void | mobInteracted (::Player const *player, int legacyInteractedEntityType, int interactionType, int interactedEntityVariant, uchar interactedEntityColor) const |
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| virtual void | mobKilled (::Player const *player, ::Actor *entKiller, ::Mob &mobKilled, uint method, ::std::string const &, int traderTier) const |
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| virtual void | piglinBarter (::Player const *player, ::std::string const &itemUsed, bool wasTargetingBarteringPlayer) const |
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| virtual void | playerBounced (::Player const *player, ::Block const &block, int bounceHeight, int auxType) const |
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| virtual void | playerDied (::Player const *player, int killerId, int killerVariant, int reason, bool inRaid) const |
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| virtual void | playerJoined (::Player const *player) const |
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| virtual void | playerLeave (::Player const *player) const |
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| virtual void | playerMessage (::std::string const &fromName, ::std::string const &toName, ::std::string const &message, ::std::string const &messageType) const |
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| virtual void | playerTeleported (::Player const *player, float metersTravelled, int cause, int sourceType) const |
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| virtual void | playerTransform (::Player const *player) const |
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| virtual void | playerTravelled (::Player const *player, float metersTravelledSinceLastEvent, int travelMethodType, int newBiome) const |
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| virtual void | targetBlockHit (::Player const *player, int const redstoneLevel) const |
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| virtual void | tradeCompleted (::Player const *player, ::Actor *trader, ::ItemDescriptor const &itemA, ::ItemDescriptor const &itemB, ::ItemInstance const &tradedFor, int traderEmeraldCount) const |
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| MCAPI void | $onAgentAction (::AgentActionType actionType, ::std::string const &requestId, ::Json::Value const &result) const |
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| MCAPI void | $onCommand (::CommandOrigin const &origin, ::CommandOutput const &output) |
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| MCAPI void | $blockBroken (::Player const *player, ::Block const &block, int method, int variantData, ushort auxType) const |
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| MCAPI void | $blockPlaced (::Player const *player, ::Block const &block, bool underWater, ushort auxType) const |
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| MCAPI void | $cameraUsed (bool isSelfie) const |
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| MCAPI void | $codeBuilderRuntimeAction (::std::string const &action) const |
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| MCAPI void | $codeBuilderScoreChanged (::std::string const &objective, int const score) const |
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| MCAPI void | $chunkChanged (::LevelChunk &chunk) const |
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| MCAPI void | $chunkLoaded (::LevelChunk &chunk) const |
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| MCAPI void | $chunkUnloaded (::LevelChunk &chunk) const |
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| MCAPI void | $endOfDay (::Player const *player) const |
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| MCAPI void | $entitySpawned (::Player const *player, int mobType, uint spawnMethod) const |
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| MCAPI void | $itemAcquired (::Player const *player, ::ItemDescriptor const &item, int, uint amountAcquired, int acquisitionMethod) const |
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| MCAPI void | $itemCrafted (::Player const *player, bool craftingTable, ::ItemInstance const &item, bool recipeBook, bool hadSearchString, bool craftedAutomatically, int startingTabId, int endingTabId, int numTabsChanged, bool filterOn, bool recipeBookShown) const |
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| MCAPI void | $itemDropped (::Player const *player, ::ItemDescriptor const &item) const |
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| MCAPI void | $itemEquipped (::Player const *player, ::ItemInstance const &item, int slot) const |
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| MCAPI void | $itemInteracted (::Player const *player, ::ItemInstance const &item, int method) const |
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| MCAPI void | $itemSmelted (::Player const *player, ::ItemDescriptor const &item, ::ItemDescriptor const &lastFuelItem) const |
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| MCAPI void | $itemUsed (::Player const *player, ::ItemDescriptor const &item, int useMethod) const |
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| MCAPI void | $mobInteracted (::Player const *player, int legacyInteractedEntityType, int interactionType, int interactedEntityVariant, uchar interactedEntityColor) const |
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| MCAPI void | $mobKilled (::Player const *player, ::Actor *entKiller, ::Mob &mobKilled, uint method, ::std::string const &, int traderTier) const |
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| MCAPI void | $piglinBarter (::Player const *player, ::std::string const &itemUsed, bool wasTargetingBarteringPlayer) const |
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| MCAPI void | $playerBounced (::Player const *player, ::Block const &block, int bounceHeight, int auxType) const |
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| MCAPI void | $playerDied (::Player const *player, int killerId, int killerVariant, int reason, bool inRaid) const |
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| MCAPI void | $playerJoined (::Player const *player) const |
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| MCAPI void | $playerLeave (::Player const *player) const |
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| MCAPI void | $playerMessage (::std::string const &fromName, ::std::string const &toName, ::std::string const &message, ::std::string const &messageType) const |
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| MCAPI void | $playerTeleported (::Player const *player, float metersTravelled, int cause, int sourceType) const |
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| MCAPI void | $playerTransform (::Player const *player) const |
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| MCAPI void | $playerTravelled (::Player const *player, float metersTravelledSinceLastEvent, int travelMethodType, int newBiome) const |
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| MCAPI void | $targetBlockHit (::Player const *player, int const redstoneLevel) const |
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| MCAPI void | $tradeCompleted (::Player const *player, ::Actor *trader, ::ItemDescriptor const &itemA, ::ItemDescriptor const &itemB, ::ItemInstance const &tradedFor, int traderEmeraldCount) const |
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| MCAPI void | $dtor () |
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MCFOLD void * | $ctor () |
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MCFOLD void * | $ctor (::Bedrock::EnableNonOwnerReferences const &) |
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SubjectType * | getSubject () |
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void | removeFromSubject () |
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virtual void | _onSubjectDestroyed () |
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