LeviLamina
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AncientCityPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/biome/components/vanilla/VanillaBiomeTypes.h"
7#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
8#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
9
10// auto generated forward declare list
11// clang-format off
12class Block;
13class BlockPos;
14class BlockSource;
15class BlockVolume;
16class ChunkPos;
17class Dimension;
19class Random;
20class StructurePiece;
21// clang-format on
22
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 13
28 virtual int generateHeightAtPosition(
29 ::BlockPos const&,
32 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>&
33 ) const /*override*/;
34
35 // vIndex: 14
36 virtual ::Block const* getSupportBlock(::BlockSource&, ::BlockPos const&, ::Block const&) const /*override*/;
37
38 // vIndex: 15
39 virtual ::Block const& getBeardStabilizeBlock(::Block const&) const /*override*/;
40
41 // vIndex: 16
42 virtual ::AdjustmentEffect getTerrainAdjustmentEffect() const /*override*/;
43
44 // vIndex: 0
45 virtual ~AncientCityPiece() /*override*/ = default;
46 // NOLINTEND
47
48public:
49 // static functions
50 // NOLINTBEGIN
51 MCNAPI static void addPieces(
52 ::BlockPos position,
53 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
54 ::Random& random,
56 ::VanillaBiomeTypes biomeType,
57 ::Dimension& dimension
58 );
59 // NOLINTEND
60
61public:
62 // virtual function thunks
63 // NOLINTBEGIN
65 ::BlockPos const&,
68 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>&
69 ) const;
70
71 MCNAPI ::Block const* $getSupportBlock(::BlockSource&, ::BlockPos const&, ::Block const&) const;
72
73 MCNAPI ::Block const& $getBeardStabilizeBlock(::Block const&) const;
74
75 MCNAPI ::AdjustmentEffect $getTerrainAdjustmentEffect() const;
76 // NOLINTEND
77
78public:
79 // vftables
80 // NOLINTBEGIN
81 MCNAPI static void** $vftable();
82 // NOLINTEND
83};
Definition AncientCityPiece.h:23
MCAPI::Block const * $getSupportBlock(::BlockSource &, ::BlockPos const &, ::Block const &) const
static MCAPI void addPieces(::BlockPos position, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, ::JigsawStructureRegistry &pools, ::VanillaBiomeTypes biomeType, ::Dimension &dimension)
MCAPI::Block const & $getBeardStabilizeBlock(::Block const &) const
static MCAPI void ** $vftable()
MCAPI::AdjustmentEffect $getTerrainAdjustmentEffect() const
MCAPI int $generateHeightAtPosition(::BlockPos const &, ::Dimension &, ::BlockVolume &, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &) const
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition BlockVolume.h:13
Definition Block.h:38
Definition ChunkPos.h:11
Definition Dimension.h:83
Definition JigsawStructureRegistry.h:23
Definition PoolElementStructurePiece.h:25
Definition Random.h:11
Definition StructurePiece.h:18