LeviLamina
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AncientCityPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/biome/components/vanilla/VanillaBiomeTypes.h"
7#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
8#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
9
10// auto generated forward declare list
11// clang-format off
12class Block;
13class BlockPos;
14class BlockSource;
15class BlockVolume;
16class ChunkPos;
17class Dimension;
19class Random;
20class StructurePiece;
21// clang-format on
22
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 13
28 virtual int
29 generateHeightAtPosition(::BlockPos const&, ::Dimension&, ::BlockVolume&, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>&)
30 const /*override*/;
31
32 // vIndex: 14
33 virtual ::Block const* getSupportBlock(::BlockSource&, ::BlockPos const&, ::Block const&) const /*override*/;
34
35 // vIndex: 15
36 virtual ::Block const& getBeardStabilizeBlock(::Block const&) const /*override*/;
37
38 // vIndex: 16
39 virtual ::AdjustmentEffect getTerrainAdjustmentEffect() const /*override*/;
40
41 // vIndex: 0
42 virtual ~AncientCityPiece() /*override*/ = default;
43 // NOLINTEND
44
45public:
46 // static functions
47 // NOLINTBEGIN
48 MCAPI static void addPieces(
49 ::BlockPos position,
50 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
51 ::Random& random,
53 ::VanillaBiomeTypes biomeType,
54 ::Dimension& dimension
55 );
56 // NOLINTEND
57
58public:
59 // destructor thunk
60 // NOLINTBEGIN
61
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67 MCAPI int
68 $generateHeightAtPosition(::BlockPos const&, ::Dimension&, ::BlockVolume&, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>&)
69 const;
70
71 MCFOLD ::Block const* $getSupportBlock(::BlockSource&, ::BlockPos const&, ::Block const&) const;
72
73 MCAPI ::Block const& $getBeardStabilizeBlock(::Block const&) const;
74
75 MCFOLD ::AdjustmentEffect $getTerrainAdjustmentEffect() const;
76 // NOLINTEND
77
78public:
79 // vftables
80 // NOLINTBEGIN
81 MCAPI static void** $vftable();
82 // NOLINTEND
83};
Definition AncientCityPiece.h:23
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition BlockVolume.h:11
Definition Block.h:36
Definition ChunkPos.h:11
Definition Dimension.h:83
Definition JigsawStructureRegistry.h:21
Definition PoolElementStructurePiece.h:25
Definition Random.h:16
Definition StructurePiece.h:18