LeviLamina
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RideJumpTriggerSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorDataFlagComponent
;
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struct
JumpRidingScaleComponent
;
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struct
MoveInputComponent
;
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struct
OnGroundFlagComponent
;
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struct
PassengerComponent
;
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struct
PlayerInputRequestComponent
;
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struct
TickingSystemWithInfo
;
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struct
VanillaClientGameplayComponent
;
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struct
VehicleComponent
;
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struct
VehicleInputIntentComponent
;
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// clang-format on
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namespace
RideJumpTriggerSystem {
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// functions
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// NOLINTBEGIN
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MCAPI ::TickingSystemWithInfo createPassengerSystem();
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MCAPI ::TickingSystemWithInfo createVehicleSystem();
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MCAPI
void
tickPassengerJumpTriggerSystem(
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::entt::type_list<
::Include<::PlayerInputRequestComponent>
>,
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::StrictEntityContext
const
&
context
,
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::MoveInputComponent
const
& moveInputComponent,
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::PassengerComponent
const
& passengerComponent,
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::JumpRidingScaleComponent
& jumpRidingScaleComponent,
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::VanillaClientGameplayComponent
& state,
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::ViewT
<
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::StrictEntityContext
,
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::VehicleComponent
const
,
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::ActorDataFlagComponent
const
,
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::VehicleInputIntentComponent
,
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::Optional<::OnGroundFlagComponent const>
,
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::Optional<::PassengerComponent const>
>
const
& vehicleView
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);
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// NOLINTEND
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}
// namespace RideJumpTriggerSystem
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:8
Include
Definition
Include.h:6
JumpRidingScaleComponent
Definition
JumpRidingScaleComponent.h:8
MoveInputComponent
Definition
MoveInputComponent.h:12
OnGroundFlagComponent
Definition
OnGroundFlagComponent.h:5
PassengerComponent
Definition
PassengerComponent.h:10
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:12
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
VanillaClientGameplayComponent
Definition
VanillaClientGameplayComponent.h:10
VehicleComponent
Definition
VehicleComponent.h:10
VehicleInputIntentComponent
Definition
VehicleInputIntentComponent.h:12
context
Definition
context.h:5
src
mc
entity
systems
RideJumpTriggerSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0