LeviLamina
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RideJumpTriggerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
21struct VehicleComponent;
23// clang-format on
24
25namespace RideJumpTriggerSystem {
26// functions
27// NOLINTBEGIN
28MCAPI ::TickingSystemWithInfo createPassengerSystem();
29
30MCAPI ::TickingSystemWithInfo createVehicleSystem();
31
32MCAPI void tickPassengerJumpTriggerSystem(
35 ::MoveInputComponent const& moveInputComponent,
36 ::PassengerComponent const& passengerComponent,
37 ::JumpRidingScaleComponent& jumpRidingScaleComponent,
39 ::ViewT<
46);
47// NOLINTEND
48
49} // namespace RideJumpTriggerSystem
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:8
Definition Include.h:6
Definition JumpRidingScaleComponent.h:8
Definition MoveInputComponent.h:12
Definition OnGroundFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PlayerInputRequestComponent.h:12
Definition TickingSystemWithInfo.h:11
Definition VanillaClientGameplayComponent.h:10
Definition VehicleComponent.h:10
Definition VehicleInputIntentComponent.h:12
Definition context.h:5