3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
25namespace RideJumpTriggerSystem {
28MCNAPI ::TickingSystemWithInfo createPassengerSystem();
30MCNAPI ::TickingSystemWithInfo createVehicleSystem();
32MCNAPI
void tickPassengerJumpTriggerSystem(
33 ::entt::type_list<::Include<::PlayerInputRequestComponent>>,
34 ::StrictEntityContext
const& context,
35 ::MoveInputComponent
const& moveInputComponent,
36 ::PassengerComponent
const& passengerComponent,
37 ::JumpRidingScaleComponent& jumpRidingScaleComponent,
38 ::VanillaClientGameplayComponent& state,
40 ::StrictEntityContext,
41 ::VehicleComponent
const,
42 ::ActorDataFlagComponent
const,
43 ::VehicleInputIntentComponent,
44 ::Optional<::OnGroundFlagComponent const>,
45 ::Optional<::PassengerComponent const>>
const& vehicleView
Definition StrictEntityContext.h:8
Definition ActorDataFlagComponent.h:9
Definition JumpRidingScaleComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition PassengerComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition VanillaClientGameplayComponent.h:8
Definition VehicleComponent.h:10