Definition StrictEntityContext.h:8
static MCAPI void tick(::ViewT<::StrictEntityContext, ::MoveRequestComponent > view, ::ViewT<::StrictEntityContext, ::ActorDataFlagComponent const, ::Optional<::ActorIsImmobileFlagComponent const > > actorView, ::ViewT< ::StrictEntityContext, ::Include<::MobFlagComponent >, ::MovementAttributesComponent const, ::Optional<::ActorIsKnockedBackOnDeathFlagComponent const > > mobView, ::ViewT< ::StrictEntityContext, ::ActorDataFlagComponent const, ::Optional<::VehicleInputIntentComponent const >, ::Include<::OnGroundFlagComponent, ::HorseFlagComponent >, ::Exclude<::MobAllowStandSlidingFlagComponent, ::MobIsJumpingFlagComponent > > horseView, ::ViewT<::StrictEntityContext, ::Include<::HorseFlagComponent > > onlyHorseView, ::ViewT<::StrictEntityContext, ::PlayerIsSleepingFlagComponent const, ::PlayerComponent const > playerView)