LeviLamina
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MoveSpeedCapSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Exclude.h"
9#include "mc/deps/ecs/strict/Include.h"
10
11// auto generated forward declare list
12// clang-format off
19struct MobFlagComponent;
24struct PlayerComponent;
27// clang-format on
28
29namespace VanillaSystems {
30
55
56} // namespace VanillaSystems
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorIsImmobileFlagComponent.h:5
Definition ActorIsKnockedBackOnDeathFlagComponent.h:5
Definition Exclude.h:6
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition MobAllowStandSlidingFlagComponent.h:5
Definition MobFlagComponent.h:5
Definition MobIsJumpingFlagComponent.h:5
Definition MoveRequestComponent.h:11
Definition MovementAttributesComponent.h:5
Definition OnGroundFlagComponent.h:5
Definition PlayerComponent.h:5
Definition PlayerIsSleepingFlagComponent.h:5
Definition MoveSpeedCapSystem.h:31
static MCAPI void tick(::ViewT<::StrictEntityContext, ::MoveRequestComponent > view, ::ViewT<::StrictEntityContext, ::ActorDataFlagComponent const, ::Optional<::ActorIsImmobileFlagComponent const > > actorView, ::ViewT< ::StrictEntityContext, ::Include<::MobFlagComponent >, ::MovementAttributesComponent const, ::Optional<::ActorIsKnockedBackOnDeathFlagComponent const > > mobView, ::ViewT< ::StrictEntityContext, ::ActorDataFlagComponent const, ::Optional<::VehicleInputIntentComponent const >, ::Include<::OnGroundFlagComponent, ::HorseFlagComponent >, ::Exclude<::MobAllowStandSlidingFlagComponent, ::MobIsJumpingFlagComponent > > horseView, ::ViewT<::StrictEntityContext, ::Include<::HorseFlagComponent > > onlyHorseView, ::ViewT<::StrictEntityContext, ::PlayerIsSleepingFlagComponent const, ::PlayerComponent const > playerView)
Definition VehicleInputIntentComponent.h:11